---
product_id: 106851380
title: "Nelke & the Legendary Alchemists: Ateliers of the New World (PS4)"
brand: "koch media"
price: "VT20970"
currency: VUV
in_stock: true
reviews_count: 11
category: "Koch Media"
url: https://www.desertcart.vu/products/106851380-nelke-and-the-legendary-alchemists-ateliers-of-the-new-world
store_origin: VU
region: Vanuatu
---

# 20th Anniversary special edition Iconic Atelier alchemy synthesis Innovative town-building gameplay Nelke & the Legendary Alchemists: Ateliers of the New World (PS4)

**Brand:** koch media
**Price:** VT20970
**Availability:** ✅ In Stock

## Summary

> 🏆 Craft your empire, alchemize your legacy!

## Quick Answers

- **What is this?** Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) by koch media
- **How much does it cost?** VT20970 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/106851380-nelke-and-the-legendary-alchemists-ateliers-of-the-new-world)

## Best For

- koch media enthusiasts

## Why This Product

- Trusted koch media brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Build Your Legendary Town:** Shape and grow a vibrant new world with strategic city management.
- • **Master the Art of Alchemy:** Synthesize unique items using beloved characters from the entire Atelier series.
- • **Celebrate 20 Years of Atelier Legacy:** Experience a nostalgic crossover with fan-favorite characters and fresh gameplay twists.
- • **Engage in Tactical, Streamlined Battles:** Switch between manual and auto modes for accessible yet strategic combat.
- • **Dynamic Resource & Population Management:** Balance farms, shops, and population morale to optimize growth and profits.

## Overview

Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) is a unique blend of city-building and alchemy RPG gameplay celebrating the 20th anniversary of the Atelier series. Players manage resources, develop a thriving town, and engage in simplified tactical battles while interacting with characters from across the franchise. This special edition offers a fresh take on the beloved universe, perfect for fans eager to experience a new dimension of Atelier’s charm.

## Description

Product Description Nelke & the Legendary Alchemists: Ateliers of the New World puts players in the shoes of Nelke von Lestamm, a young noblewoman who has always been fascinated by the ancient legend of the Sage of Granzweit; a tale of the Granzweit Tree which is said to bestow great power upon those who discover it. As she grew up and learned her skills were not in alchemy, she studied hard to become a government official and help those around her. Box Contains Blu-Ray Disc

Review: An entertaining side game if you like city management - This is a fun city management game filled with characters from pretty much every Atelier game ever. There's a lot of micro-management involved, but there are also tools to reduce that, albeit at a cost to efficiency. You don't need to be particularly efficient to beat the game, however. Essentially, you have to build farms - and send people on dispatch - to gather materials, assign alchemists to synthesise products from those materials, and merchants to shops to sell them, making a profit you can then use to develop further. The story is largely in the deadlines, side and main events, and research. Gathering is largely automatic and combat is fairly simple, with all actual synthesis performed by the alchemists, so if you're expecting a typical Atelier experience you will be disppointed.
Review: Different to usual Atelier Titles, bad translation - Tried to do fairly full overview of different gameplay for people who know the series, tl:dr at end It’s quite different to usual Atelier titles (as expected from the description) but most matches Atelier Meruru for gameplay; you spend the Weekdays turn in an overview of your town, assigning build orders, alchemy requests, sales plans, growing of crops etc, then the Holiday (read:weekends) in a menu choosing research plans (requires friendship with relevant alchemists + a few items) to open new battle items, synthesis recipes, and story events - and occasionally avert random crises, although they’re always pretty easy to solve quickly. You also have the option to either investigate an area or visit people from past Atelier games who live in your town. Visits cost 2 action points, and you have 12 each holiday; if you have 6 visits you can’t investigate, but any leftover time can be used for this - the less time you have left, the less items you can scavenge. Investigating involves picking 5 characters, who then auto-walk down a path, occasionally finding items; you have the option to press R1 / R to start running to the goal faster, but you can’t pick up items and are more likely to encounter enemies. The paths are all about 30secs long, and end with either a chest of generic items or a battle (generic or boss, dictated by where you are). Reach the end of a path to unlock the next one, complete 5 or so of an area to unlock the next area; every 2nd-last path is enemies from that area only with no items, every final path is items without encounters. I think there’s 7 or 8 areas, all roughly the same ^^’ there’s maybe 8 enemy types recoloured for the different areas. In weekdays your main goals are to increase the towns level of growth & population by placing shops / ateliers to both make and sell items, while balancing growing sales amongst 5 categories: grocery, general, weapons, clothing, drugs. If one doesn’t rise as fast as the others distribution will “bottleneck” and people will lose morale. You make one of 4 types of farmland to produce either flowers, crops, woodland drops or animal produce - these don’t require Named characters to produce, but produce more when manned; shops and ateliers require characters to be placed and ordered, and level up as they do well based on what quality of facility they’re in (basic, large or deluxe). Building requires specific building items you synthesise (most of which you need to research first), money, and a construction action - you start with two each turn, but with research can get up to 5. This means 2 new facilities a week, so it can be handy to spam farms; as you fill squares in an area, you advance the development level of it, eventually increasing the quality of housing around it (increasing max population available), and unlock new areas to build in - up to 8 blocks of about 250 squares - facilities range from 2x3 to about 7x8, with decorations available to make small boosts as well. Each can house one character (who each have strengths and weaknesses for certain buildings) and advanced buildings can add fairies for a salary, who increase production without costing materials. There’s the main characters from every game in the series, and a selection of side characters from most; 5 side characters get full-body portraits and events, the rest are bubble windows of heads, and a small blurb before they remain forever quiet. Alchemists from 3D games are usable in battle, but not controllable, and you have 4 original characters you can control to add to the party. The battles don’t have much to say about them, an active time system where you can switch between Manual (each time a character’s turn arrives who isn’t an alchemist you can choose their action), Semi-Auto (you can enter actions for a character before their turn if you wish), or Auto (it plays itself.) Characters learn a total of 4 moves, alchemists already knowing all theirs; controlled characters each have item command, which costs 1 or 2 action points to use, and alchemists each have a 4 action point move you can select when ready, to be automatically used regardless of turn order. Attacking normally adds an action point, so you can save them up for a known boss - except you at most fight 3 battles before finishing an investigation, so it’s a bit redundant. There’s a burst meter that fills as well, press Triangle or X to activate - everyone immediately gains 1 action point & has raised stats for a spell. On weekdays you can also dispatch characters to any path you’ve cleared, where they gather items; this is required for almost all synthesis to function without major distribution problems, and is handy if you get a lot of characters at once & cant build facilities for all of them. The story is adequate enough, fits fairly well with the universe’s usual tales ^^’ sometimes translation issues cause a bit of bother in major scenes, causing raised eyebrows where there might previously have been emotion. This is the main fault of the game, the translation issues - it is very clearly a low-budget rushed job, as grammar is frequently wrong, descriptions can be vague or missing entirely, character names suddenly change, characters speak dialogue clearly meant for someone else etc ad infinitum. It’s likely tolerable for most, but as an English tutor it has been driving me insane - one of the prominent final scenes has a character suddenly yelling at themselves then apologising, completely out of their usual tone. This would normally be acceptable with an English voice cast included to mitigate some of the impact, but with only text to emote the story and characters, it makes a lot of the events a bit of a mess, and as you play it becomes easy to just mash the button to get it over with. This is a shame, as the conversations are a large part of any atelier game and would have been especially fulfilling in a crossover title such as this. It’s understandable from a business perspective when faced with funding another ensemble cast, but it leads to less value being found in the overseas experience of the game. Again it’s not world-ending, but if little slips annoy you a bit this game will put you over the edge. TL DR Enjoyable enough management-style JRPG let down by translation issues; maybe not worth £40 unless a die-hard fan of the series.

## Features

- Set in the Atelier universe celebrates the series' 20th Anniversary
- allowing players to experience the beloved series' characters with an exciting new town building focus

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B07PB6CJHJ |
| Best Sellers Rank | 44,320 in PC & Video Games ( See Top 100 in PC & Video Games ) 3,620 in PlayStation 4 Games |
| Customer reviews | 3.5 3.5 out of 5 stars (91) |
| Item model number  | 5060327535017 |
| Language  | English |
| Product Dimensions  | 1.7 x 0.1 x 1.4 cm; 40 g |
| Rated  | Ages 7 & Over |
| Release date  | 29 Mar. 2019 |

## Images

![Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) - Image 1](https://m.media-amazon.com/images/I/71Pm8NKmZXL.jpg)
![Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) - Image 2](https://m.media-amazon.com/images/I/51NDYe9p9HL.jpg)
![Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) - Image 3](https://m.media-amazon.com/images/I/51GCXt2VZnL.jpg)
![Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) - Image 4](https://m.media-amazon.com/images/I/51JIX7xtepL.jpg)
![Nelke & the Legendary Alchemists: Ateliers of the New World (PS4) - Image 5](https://m.media-amazon.com/images/I/510FovP7cEL.jpg)

## Available Options

This product comes in different **Hardware Platform** options.

## Questions & Answers

**Q: Is this game only in Japanese or does it come with English sub/dub?**
A: English sub.

**Q: is this game in english**
A: No it is with English sub.

**Q: Is this game in English or?**
A: The dialogue is in Japanese, but there are subtitles in English.

## Customer Reviews

### ⭐⭐⭐⭐⭐ An entertaining side game if you like city management
*by S***N on 11 February 2021*

This is a fun city management game filled with characters from pretty much every Atelier game ever. There's a lot of micro-management involved, but there are also tools to reduce that, albeit at a cost to efficiency. You don't need to be particularly efficient to beat the game, however. Essentially, you have to build farms - and send people on dispatch - to gather materials, assign alchemists to synthesise products from those materials, and merchants to shops to sell them, making a profit you can then use to develop further. The story is largely in the deadlines, side and main events, and research. Gathering is largely automatic and combat is fairly simple, with all actual synthesis performed by the alchemists, so if you're expecting a typical Atelier experience you will be disppointed.

### ⭐⭐⭐ Different to usual Atelier Titles, bad translation
*by K***N on 15 April 2019*

Tried to do fairly full overview of different gameplay for people who know the series, tl:dr at end It’s quite different to usual Atelier titles (as expected from the description) but most matches Atelier Meruru for gameplay; you spend the Weekdays turn in an overview of your town, assigning build orders, alchemy requests, sales plans, growing of crops etc, then the Holiday (read:weekends) in a menu choosing research plans (requires friendship with relevant alchemists + a few items) to open new battle items, synthesis recipes, and story events - and occasionally avert random crises, although they’re always pretty easy to solve quickly. You also have the option to either investigate an area or visit people from past Atelier games who live in your town. Visits cost 2 action points, and you have 12 each holiday; if you have 6 visits you can’t investigate, but any leftover time can be used for this - the less time you have left, the less items you can scavenge. Investigating involves picking 5 characters, who then auto-walk down a path, occasionally finding items; you have the option to press R1 / R to start running to the goal faster, but you can’t pick up items and are more likely to encounter enemies. The paths are all about 30secs long, and end with either a chest of generic items or a battle (generic or boss, dictated by where you are). Reach the end of a path to unlock the next one, complete 5 or so of an area to unlock the next area; every 2nd-last path is enemies from that area only with no items, every final path is items without encounters. I think there’s 7 or 8 areas, all roughly the same ^^’ there’s maybe 8 enemy types recoloured for the different areas. In weekdays your main goals are to increase the towns level of growth & population by placing shops / ateliers to both make and sell items, while balancing growing sales amongst 5 categories: grocery, general, weapons, clothing, drugs. If one doesn’t rise as fast as the others distribution will “bottleneck” and people will lose morale. You make one of 4 types of farmland to produce either flowers, crops, woodland drops or animal produce - these don’t require Named characters to produce, but produce more when manned; shops and ateliers require characters to be placed and ordered, and level up as they do well based on what quality of facility they’re in (basic, large or deluxe). Building requires specific building items you synthesise (most of which you need to research first), money, and a construction action - you start with two each turn, but with research can get up to 5. This means 2 new facilities a week, so it can be handy to spam farms; as you fill squares in an area, you advance the development level of it, eventually increasing the quality of housing around it (increasing max population available), and unlock new areas to build in - up to 8 blocks of about 250 squares - facilities range from 2x3 to about 7x8, with decorations available to make small boosts as well. Each can house one character (who each have strengths and weaknesses for certain buildings) and advanced buildings can add fairies for a salary, who increase production without costing materials. There’s the main characters from every game in the series, and a selection of side characters from most; 5 side characters get full-body portraits and events, the rest are bubble windows of heads, and a small blurb before they remain forever quiet. Alchemists from 3D games are usable in battle, but not controllable, and you have 4 original characters you can control to add to the party. The battles don’t have much to say about them, an active time system where you can switch between Manual (each time a character’s turn arrives who isn’t an alchemist you can choose their action), Semi-Auto (you can enter actions for a character before their turn if you wish), or Auto (it plays itself.) Characters learn a total of 4 moves, alchemists already knowing all theirs; controlled characters each have item command, which costs 1 or 2 action points to use, and alchemists each have a 4 action point move you can select when ready, to be automatically used regardless of turn order. Attacking normally adds an action point, so you can save them up for a known boss - except you at most fight 3 battles before finishing an investigation, so it’s a bit redundant. There’s a burst meter that fills as well, press Triangle or X to activate - everyone immediately gains 1 action point & has raised stats for a spell. On weekdays you can also dispatch characters to any path you’ve cleared, where they gather items; this is required for almost all synthesis to function without major distribution problems, and is handy if you get a lot of characters at once & cant build facilities for all of them. The story is adequate enough, fits fairly well with the universe’s usual tales ^^’ sometimes translation issues cause a bit of bother in major scenes, causing raised eyebrows where there might previously have been emotion. This is the main fault of the game, the translation issues - it is very clearly a low-budget rushed job, as grammar is frequently wrong, descriptions can be vague or missing entirely, character names suddenly change, characters speak dialogue clearly meant for someone else etc ad infinitum. It’s likely tolerable for most, but as an English tutor it has been driving me insane - one of the prominent final scenes has a character suddenly yelling at themselves then apologising, completely out of their usual tone. This would normally be acceptable with an English voice cast included to mitigate some of the impact, but with only text to emote the story and characters, it makes a lot of the events a bit of a mess, and as you play it becomes easy to just mash the button to get it over with. This is a shame, as the conversations are a large part of any atelier game and would have been especially fulfilling in a crossover title such as this. It’s understandable from a business perspective when faced with funding another ensemble cast, but it leads to less value being found in the overseas experience of the game. Again it’s not world-ending, but if little slips annoy you a bit this game will put you over the edge. TL DR Enjoyable enough management-style JRPG let down by translation issues; maybe not worth £40 unless a die-hard fan of the series.

### ⭐⭐⭐⭐ Lighthearted fun for fans of the series.
*by N***Y on 17 March 2021*

A nice lighthearted economic management game. Full of references for other Atelier games; this is really for dedicated fans of the series only. If you're not playing this to see your old favourite Atelier characters interact in humerous ways; this probably isnt the game for you.

## Frequently Bought Together

- Nelke & the Legendary Alchemists: Ateliers of the New World (PS4)
- Atelier Ryza 3: Alchemist of the End & the Secret Key - PlayStation 5

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*Product available on Desertcart Vanuatu*
*Store origin: VU*
*Last updated: 2026-05-11*