---
product_id: 1391235
title: "The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds"
brand: "indie boards and cards"
price: "VT980"
currency: VUV
in_stock: false
reviews_count: 7
url: https://www.desertcart.vu/products/1391235-the-resistance-card-game-by-indie-boards-and-cards-social
store_origin: VU
region: Vanuatu
---

# 5-10 players, perfect party size Hidden roles, no player elimination 30-minute fast-paced rounds The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds

**Brand:** indie boards and cards
**Price:** VT980
**Availability:** ❌ Out of Stock

## Summary

> 🎲 Outsmart, deceive, and dominate your game night!

## Quick Answers

- **What is this?** The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds by indie boards and cards
- **How much does it cost?** VT980 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/1391235-the-resistance-card-game-by-indie-boards-and-cards-social)

## Best For

- indie boards and cards enthusiasts

## Why This Product

- Trusted indie boards and cards brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fast-Paced, High-Stakes Rounds:** 30-minute gameplay keeps energy high and conversations flowing for memorable game nights.
- • **Scalable Fun for Groups 5 to 10:** Perfectly balanced for intimate gatherings or larger parties, maximizing engagement and replayability.
- • **Immersive Sci-Fi Espionage Theme:** Dive into a dystopian universe of covert operations and political intrigue that elevates every mission.
- • **Engage Every Player Until The End:** No elimination means everyone stays in the game, fueling nonstop social interaction and suspense.
- • **Master The Art of Bluff & Strategy:** Combine tactical communication with psychological deduction to outwit friends and foes alike.

## Overview

The Resistance is a thrilling social deduction card game for 5 to 10 players aged 13+, featuring 30-minute rounds of bluffing, negotiation, and strategic team missions. With no player elimination, everyone stays involved as spies and resistance fighters battle for control in a tense sci-fi setting. Part of the Dystopian Universe, it offers high replayability and dynamic social gameplay that turns every session into an unforgettable experience.

## Description

Product Description Enter the high tension world of The Resistance, a social deduction card game where strategy, bluffing, and deception drive every decision. Designed for 5–10 players ages 13 and up, the game keeps everyone engaged the entire time thanks to its no elimination structure. Each round challenges players to interpret behaviors, analyze speech, and determine who among them can be trusted. Every mission assignment creates new layers of suspicion as spies attempt to sabotage the group while resistance fighters work to expose them. The Resistance is built around quick, meaningful turns that emphasize player interaction. Each vote, accusation, and mission outcome fuels dramatic table talk and shifting alliances. The science fiction setting adds thematic tension as teams navigate political unrest, covert operations, and escalating uncertainty. Whether you enjoy strategic logic, psychological reads, or bold table presence, The Resistance excels at creating memorable moments that feel different every play. As part of the Dystopian Universe alongside Coup, the game expands a beloved world of espionage, political turmoil, and high stakes conflict. Groups can dive deeper into the setting or simply enjoy a standalone experience rich with replayability. From the Manufacturer The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes pokerin a full interactive and social event.

Review: Deception, quick and easy style! - I originally bought this because it can handle from 5 to 10 players, perfect for when we have big gaming nights. After having played it, I wish all of our nights were big gaming nights! The game is incredibly simple to learn: everybody gets a card at the beginning deciding if they are a Resistance ember (good guy) or a spy (bad buy). Next the group goes on a mission, where a player at the table chooses a portion of the players to go on the mission, not knowing if they are loyals or spies. All the players vote yes/no on if the team can go and if so, the people on the team can either complete or sabotage the mission. That's pretty much it - there are 5 missions and it's a best 3 of 5 to see which side wins. What makes the game interesting is the high level of deduction, accusations, and paranoia that comes along with it. The first time a mission fails (or maybe sooner) the table will break out in conversation - "You're a spy!" "No, I'm not! I swear I'm loyal, take me on the next mission and I'll prove it!" etc. Since no one knows which person(s) voted to complete or sabotage the mission, all you have to go on are clues and process of elimination from previous missions (there are only 5, so I don't think you can logically deuce with certainty each player's role) along with how much you trust the other players. If you've played Are You the Werewolf?, it's similar, but the big difference to me is that no one gets eliminated in Resistance. I found Werewolf very boring if I was the fist person eliminated. There's also no need for a moderator or whatever - everyone gets to play. It's an incredibly social game because it relies on player interaction. Also, because it's not bogged down in rules, it's very approachable for non-gamers. It's also inexpensive and light on components, so don't be worried about taking it on vacation or to a bar for game night where spillage is a possibility. You could probably even replace the components with something else (playing cards, colored stones, etc.) and the game works just as well. The only negative thing I could say is that if you're looking for a deep, complex game to play over several hours - this isn't it. Bottom line, if you regularly play games with a group of 5+ and looking for a fun, quick game, try this out. Just be ready for a friend to ask - "Can I borrow that when I go visit my family next month?"
Review: An absolute blast and staple for every game night and get together - This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.

## Features

- DIVE INTO SOCIAL DEDUCTION – Step into a tense world of spies and resistance fighters where players test strategic thinking, bluffing, and negotiation skills across fast rounds filled with suspicion and intrigue.
- NON STOP GAMEPLAY FOR EVERYONE – Enjoy a hidden role experience with no player elimination, ensuring all players stay involved until the end as they lie, detect deception, and uncover shifting alliances.
- IDEAL FOR STRATEGY AND BLUFFING FANS – Combining deduction, tactical communication, and immersive tension, The Resistance delivers a dramatic science fiction themed challenge for groups who love mind games.
- EPIC GAME NIGHTS AWAIT – Hidden roles, team missions, and tight decision making encourage spirited table talk, strategic coordination, and replayability for families, friends, and hobby gamers alike.
- PART OF THE DYSTOPIAN UNIVERSE – Set within the larger Coup and Resistance world, this game introduces political intrigue, covert operations, and escalating stakes as players navigate loyalty and betrayal.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B008A2BA8G |
| Age Range Description | Teen, Adult |
| Best Sellers Rank | #43,472 in Toys & Games ( See Top 100 in Toys & Games ) #719 in Dedicated Deck Card Games |
| Brand Name | Indie Boards and Cards |
| Color | Blue and White |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,201) |
| Educational Objective | Coordination |
| Estimated Playing Time | 30 Minutes |
| Global Trade Identification Number | 00722301926178 |
| Grenre | Party |
| Included Components | The Resistance (The Dystopian Universe) |
| Is Assembly Required | No |
| Item Dimensions | 8 x 1.75 x 6 inches |
| Item Dimensions L x W | 7.9"L x 5.9"W |
| Item Display Dimensions | 10 x 0.01 x 10 inches |
| Item Part Number | PSIIBCRES2 |
| Item Type Name | Game |
| Item Weight | 0.3 Kilograms |
| Language | English |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | 331570 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Model Name | Resistance |
| Model Number | 331570 |
| Number of Items | 1 |
| Number of Players | 5 to 10 |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Product Style | Resistance (Base Game) |
| Set Name | The Resistance |
| Size | 8 inches (L) x 6 inches (W) x 1.75 inches (H) |
| Sub Brand | Resistance |
| Subject Character | Resistance Fighters |
| Theme | Strategy |
| UPC | 064154779168 698887607971 772223979943 885376431548 722301926178 |
| Unit Count | 1.0 Count |

## Images

![The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds - Image 1](https://m.media-amazon.com/images/I/81ZNnFFI5XL.jpg)
![The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds - Image 2](https://m.media-amazon.com/images/I/81z55UK-RYL.jpg)
![The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds - Image 3](https://m.media-amazon.com/images/I/61ZN+w9v0wL.jpg)
![The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds - Image 4](https://m.media-amazon.com/images/I/61kXAA4TfJL.jpg)
![The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds - Image 5](https://m.media-amazon.com/images/I/61wlxiAp-yL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Does this game remind you of any other game? My daughter seems to think it is like Coup.**
A: I would call it a social hidden information game.  This means it is in the same genre as werewolf/mafia, the One Night games, and One Room and a Boom, among others.  It has no really gameplay simularities to Coup.  I think of it as a highly refined version of mafia, with no player elimination and with no need for anyone to stay out of the game to narrate.

**Q: "30 minutes of playtime" is listed as a feature of the game. What does that mean?**
A: You can play several rounds, but one round/game takes about 30 minutes.  More or less depending on how much debate there is.  Super fun game!

**Q: How's the game change with 5+ players?  Is it either 5 OR 10, or can you have any #?  More missions?  Other changes?**
A: Just want to add it would be relatively trivial to extend this game to 11+ if you had more people in the room. You'd have to make pieces of paper that have good guy/bad guy (Resistance/Spy) on them, for as many people as there are in the game, and you'd have to draw a little board on a piece of paper that has the proper round rules. The rules as you add players in the existing game follow a simple formula that's easy to extend if you just page through the 5 player to the 10 player. Basically round 1 is super easy for Resistance to win, and Round 5 is super easy for Spies to win, with some bumps in the middle. Don't cut people out just because of what's in the box!

**Q: Do the cards fit in those standard size clear plastic deck protectors used for collectible card games?**
A: I just tried this out with the deck protectors I use for my magic the gathering decks and the resistance cards fit in them just fine. They are a bit snug but can be both placed in and removed without difficulty or damage to the covers.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Deception, quick and easy style!
*by J***D on August 8, 2013*

I originally bought this because it can handle from 5 to 10 players, perfect for when we have big gaming nights. After having played it, I wish all of our nights were big gaming nights! The game is incredibly simple to learn: everybody gets a card at the beginning deciding if they are a Resistance ember (good guy) or a spy (bad buy). Next the group goes on a mission, where a player at the table chooses a portion of the players to go on the mission, not knowing if they are loyals or spies. All the players vote yes/no on if the team can go and if so, the people on the team can either complete or sabotage the mission. That's pretty much it - there are 5 missions and it's a best 3 of 5 to see which side wins. What makes the game interesting is the high level of deduction, accusations, and paranoia that comes along with it. The first time a mission fails (or maybe sooner) the table will break out in conversation - "You're a spy!" "No, I'm not! I swear I'm loyal, take me on the next mission and I'll prove it!" etc. Since no one knows which person(s) voted to complete or sabotage the mission, all you have to go on are clues and process of elimination from previous missions (there are only 5, so I don't think you can logically deuce with certainty each player's role) along with how much you trust the other players. If you've played Are You the Werewolf?, it's similar, but the big difference to me is that no one gets eliminated in Resistance. I found Werewolf very boring if I was the fist person eliminated. There's also no need for a moderator or whatever - everyone gets to play. It's an incredibly social game because it relies on player interaction. Also, because it's not bogged down in rules, it's very approachable for non-gamers. It's also inexpensive and light on components, so don't be worried about taking it on vacation or to a bar for game night where spillage is a possibility. You could probably even replace the components with something else (playing cards, colored stones, etc.) and the game works just as well. The only negative thing I could say is that if you're looking for a deep, complex game to play over several hours - this isn't it. Bottom line, if you regularly play games with a group of 5+ and looking for a fun, quick game, try this out. Just be ready for a friend to ask - "Can I borrow that when I go visit my family next month?"

### ⭐⭐⭐⭐⭐ An absolute blast and staple for every game night and get together
*by K***A on September 22, 2016*

This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.

### ⭐⭐⭐⭐⭐ Review
*by A***R on December 26, 2020*

Great game for 5 to 10 players

## Frequently Bought Together

- The Resistance Card Game - Social Deduction, Strategy, Bluffing, Negotiation, and Deception for Teens and Adults - Party Game for 5-10 Players Ages 13+ in 30 Minute Rounds by Indie Boards & Cards
- Coup - The Fast, Fun Bluffing Party Game for 2-6 Players. Perfect for Family Game Night with your Teens or Friends. Can you get away with your bluff? Over 1 Million copies sold!
- One Night Ultimate Werewolf – Fun Party Game for Kids & Adults | Engaging Social Deduction | Fast-Paced Gameplay | Hidden Roles & Bluffing

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*Product available on Desertcart Vanuatu*
*Store origin: VU*
*Last updated: 2026-05-07*