---
product_id: 1955466
title: "Arduino Cookbook, 2nd Edition"
price: "VT13582"
currency: VUV
in_stock: true
reviews_count: 13
url: https://www.desertcart.vu/products/1955466-arduino-cookbook-2nd-edition
store_origin: VU
region: Vanuatu
---

# Arduino Cookbook, 2nd Edition

**Price:** VT13582
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- **What is this?** Arduino Cookbook, 2nd Edition
- **How much does it cost?** VT13582 with free shipping
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## Description

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away―whether you’re an artist, designer, hobbyist, student, or engineer. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory handling techniques

Review: Excellent survey of what you can do with Arduino - This book presents the broad landscape of what's possible with Arduino. It is one of the few Arduino books available that have been updated for Arduino 1.0. Content is organized as "recipes", and you can combine them to do all kinds of things. Knowing what is possible should help to stimulate your imagination. The book does not go deep into any one subject, choosing instead to give you enough to get started, and pointers on where to go for deeper information. AUDIENCE Two kinds of skills are required (or developed) to build projects that use Arduino. One is working with electronics - gathering components, assembling them, and connecting them to the Arduino. The other is simple programming in C. If you have these skills but no experience with Arduino and want a quick start, this book will really help. Someone with little or no experience in these areas may be able to figure it out from Chapter 1 in particular, and reading the rest carefully. Absolute beginners may find it easier to start with an absolute beginners book. If you buy this book and find it is too deep, keep it, you can always get a simpler book, then come back when you're ready. The book is not a complete introduction to programming or electronics. The author chose to go broad to introduce his audience to a wide range of possibilities, rather than go very deep on any of them, but there is enough info to make it work, and references to go deeper. CHANGES FROM ARDUINO COOKBOOK FIRST EDITION The second edition has been updated to the Arduino 1.0 release. It is expanded to 724 pages, 62 more pages, and a few dollars less. Comparing the books side-by-side, the table of contents were nearly identical. The page numbers are different, owing to expanded text in the second edition, and a few new sections: Sending Messages Using Low-Cost Tranceivers Communicating with Bluetooth Devices Updating Third-Party Libraries for Arduino 1.0 Uploading Sketches Using a Programmer Replacing the Arduino Bootloader Reprogram the Uno to Emulate a Native USB Device ...and an Appendix: Migrating to Arduino 1.0, which describes the changes you need to make to older code to work with Arduino 1.0. If you have the first edition, you may not need to get the second edition. You can download the new source code from the publisher's Web site; you can google "Arduino Software Release Notes" for a list of changes, some of which will require minor changes to your code. The author says that a few newer hardware devices have replaced the ones described in the first edition, but less than one year passed between these two editions, so it would not be a lot. The change to Arduino 1.0 should not require changes to circuits. STRUCTURE The book has 18 chapters containing a total of 204 topics or "Recipes" structured as a Problem, a Solution, Discussion, and See Also sections. Most problems are things people would really want to do: pieces of a project. Solutions consist of C code and libraries, and electronic components. Discussion might be troubleshooting, variations, or more information. See Also provides references for more information - in the book, and URLs for Web-based information or libraries. The average "recipe" is 3.1 pages long; some are longer than others. CONTENT Chapter 1 discusses the software development environment (which is supported for Windows, Mac, and Linux, but comes from Arduino) and very basic information about the board. In introduces simple programming and wiring by way of the common "blinking light" example. In 21 pages, the goal is to get something running quickly more than learning how it all works. Two chapters explain a bit about C: types of variables and manipulations; mathematical operations for numeric types. Programs must have input and/or output to be useful. Since this is what makes your solution come alive, this is the bulk of the book, and the most interesting part. Chapter 4 introduces serial communications - exchanging information with a computer which is connected to the Arduino via USB. This can be used for I/O to a connected computer, as well as debugging your program by sending status messages at various points in the processing. Chapter 5 discusses digital and analog input and output at a very basic level - controlling output to pins, and reading input from the pins. This is the foundation for all I/O that follows. A strength of Arduino is the vast array of devices that work without a lot of extra circuitry. Chapter 6 discusses detecting light (or dark), movement, acceleration, vibration, distance, sound, temperature, location, direction, and interface to a computer mouse or a game controller. Chapter 7 discusses visual output using LEDs alone or in a matrix, 7-segment displays, and meters. Chapter 8 discusses producing movement, vibration, or controlling external devices with relays and solenoids. Chapter 9 shows you how to make sounds - as tones, melodies, playing recordings, controlling a MIDI synthesizer, and making a simple audio synthesizer. Chapter 10 presents uses of InfraRed devices (your home stereo, your camera, etc) as well as detecting and acting upon InfraRed signals from remotes you already have. Chapter 11 tells you how to use LCD displays available for Arduino to display text, or how to display text on the TV. Chapter 12 deals with dates and times - make Arduino aware of passing time, or to work as an alarm clock. Chapter 13 presents I2C and SPI, standards used for exchanging information between a variety of digital devices. Learn to use a standard and you'll find it can be used with other devices. For example, if you want to use a Wii Nunchuck controller to control your Arduino applications, you will need to learn about I2C. You can also use I2C to talk to external memory added to Arduino, get temperature for an external digital temperature measuring device, or display 4 numbers on 7-segment displays using only two wires. Chapter 14 is about wireless communication. Chapter 15 discusses using an Ethernet shield to Internet-enable your Arduino application. Chapter 16 discusses the creation and use of code libraries. Chapter 17 dives deeper into the subject of prgramming, especially in handling memory. Chapter 18 is all about using the controller chip hardware in ways not (yet) supported by libraries. Nine appendices give basic information on building with electronics, troubleshooting, digital and analog I/O pins, and character sets. For those who have code written prior to the release of Arduino 1.0, an appendix is there to help you migrate. The source code can be downloaded from the publisher's Web site; the URL is on page xv. ELECTRONIC VERSION You should seriously consider the PDF version of the book, because all of the many links are live, and the PDF is on your computer as handy reference. You can always print pages as needed for reference while building. O'Reilly currently has a good deal for upgrading to a new PDF edition. SUMMARY The book serves as an introduction to the broadest range of Arduino capabilities of any book I have seen. With a little experience, the book will get you going quickly by demonstrating a working example that may be enough for your purposes. For me, this book is indispensable for Arduino work.
Review: this is THE book for Arduino !!!! - I have been learning Arduino for about 6 months now. I had a few things I just could not figure out, reading all I could online and exploring the forums. I was hesitant to pay nearly $30 for a book but, did, largely because it is an Oreilly publication and pretty much every book of theirs is very good or better. This book is no exception. The cookbook style gives you just what you need to get things going but also explains the theory very well. There are a few areas I have been struggling to understand for months that this book cleared up in minutes. One example is the section on interpreting rotary motion. I was hoping to get a library ported to the new Arduino DUE to read some fairly high speed encoders. Although a quadrature encoder is not rocket science, all references I found made it seem like a big job to get working. Literally four lines of code from this book had my encoder working. Took me 10 minutes after reading the recipe. A few Arduino methods that almost no one else bothers with were mentioned in the first few chapters of the book and solved some of my long standing problems. Everyone who intends to spend time developing applications for the Arduino, is advised to buy this book and read it cover to cover. I am half way through in less than a day.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #1,349,767 in Books ( See Top 100 in Books ) #54 in Integrated Circuits #236 in Single Board Computers (Books) #638 in Robotics & Automation (Books) |
| Customer Reviews | 4.6 out of 5 stars 391 Reviews |

## Images

![Arduino Cookbook, 2nd Edition - Image 1](https://m.media-amazon.com/images/I/91mlVqzFMrL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Excellent survey of what you can do with Arduino
*by M***N on January 10, 2012*

This book presents the broad landscape of what's possible with Arduino. It is one of the few Arduino books available that have been updated for Arduino 1.0. Content is organized as "recipes", and you can combine them to do all kinds of things. Knowing what is possible should help to stimulate your imagination. The book does not go deep into any one subject, choosing instead to give you enough to get started, and pointers on where to go for deeper information. AUDIENCE Two kinds of skills are required (or developed) to build projects that use Arduino. One is working with electronics - gathering components, assembling them, and connecting them to the Arduino. The other is simple programming in C. If you have these skills but no experience with Arduino and want a quick start, this book will really help. Someone with little or no experience in these areas may be able to figure it out from Chapter 1 in particular, and reading the rest carefully. Absolute beginners may find it easier to start with an absolute beginners book. If you buy this book and find it is too deep, keep it, you can always get a simpler book, then come back when you're ready. The book is not a complete introduction to programming or electronics. The author chose to go broad to introduce his audience to a wide range of possibilities, rather than go very deep on any of them, but there is enough info to make it work, and references to go deeper. CHANGES FROM ARDUINO COOKBOOK FIRST EDITION The second edition has been updated to the Arduino 1.0 release. It is expanded to 724 pages, 62 more pages, and a few dollars less. Comparing the books side-by-side, the table of contents were nearly identical. The page numbers are different, owing to expanded text in the second edition, and a few new sections: Sending Messages Using Low-Cost Tranceivers Communicating with Bluetooth Devices Updating Third-Party Libraries for Arduino 1.0 Uploading Sketches Using a Programmer Replacing the Arduino Bootloader Reprogram the Uno to Emulate a Native USB Device ...and an Appendix: Migrating to Arduino 1.0, which describes the changes you need to make to older code to work with Arduino 1.0. If you have the first edition, you may not need to get the second edition. You can download the new source code from the publisher's Web site; you can google "Arduino Software Release Notes" for a list of changes, some of which will require minor changes to your code. The author says that a few newer hardware devices have replaced the ones described in the first edition, but less than one year passed between these two editions, so it would not be a lot. The change to Arduino 1.0 should not require changes to circuits. STRUCTURE The book has 18 chapters containing a total of 204 topics or "Recipes" structured as a Problem, a Solution, Discussion, and See Also sections. Most problems are things people would really want to do: pieces of a project. Solutions consist of C code and libraries, and electronic components. Discussion might be troubleshooting, variations, or more information. See Also provides references for more information - in the book, and URLs for Web-based information or libraries. The average "recipe" is 3.1 pages long; some are longer than others. CONTENT Chapter 1 discusses the software development environment (which is supported for Windows, Mac, and Linux, but comes from Arduino) and very basic information about the board. In introduces simple programming and wiring by way of the common "blinking light" example. In 21 pages, the goal is to get something running quickly more than learning how it all works. Two chapters explain a bit about C: types of variables and manipulations; mathematical operations for numeric types. Programs must have input and/or output to be useful. Since this is what makes your solution come alive, this is the bulk of the book, and the most interesting part. Chapter 4 introduces serial communications - exchanging information with a computer which is connected to the Arduino via USB. This can be used for I/O to a connected computer, as well as debugging your program by sending status messages at various points in the processing. Chapter 5 discusses digital and analog input and output at a very basic level - controlling output to pins, and reading input from the pins. This is the foundation for all I/O that follows. A strength of Arduino is the vast array of devices that work without a lot of extra circuitry. Chapter 6 discusses detecting light (or dark), movement, acceleration, vibration, distance, sound, temperature, location, direction, and interface to a computer mouse or a game controller. Chapter 7 discusses visual output using LEDs alone or in a matrix, 7-segment displays, and meters. Chapter 8 discusses producing movement, vibration, or controlling external devices with relays and solenoids. Chapter 9 shows you how to make sounds - as tones, melodies, playing recordings, controlling a MIDI synthesizer, and making a simple audio synthesizer. Chapter 10 presents uses of InfraRed devices (your home stereo, your camera, etc) as well as detecting and acting upon InfraRed signals from remotes you already have. Chapter 11 tells you how to use LCD displays available for Arduino to display text, or how to display text on the TV. Chapter 12 deals with dates and times - make Arduino aware of passing time, or to work as an alarm clock. Chapter 13 presents I2C and SPI, standards used for exchanging information between a variety of digital devices. Learn to use a standard and you'll find it can be used with other devices. For example, if you want to use a Wii Nunchuck controller to control your Arduino applications, you will need to learn about I2C. You can also use I2C to talk to external memory added to Arduino, get temperature for an external digital temperature measuring device, or display 4 numbers on 7-segment displays using only two wires. Chapter 14 is about wireless communication. Chapter 15 discusses using an Ethernet shield to Internet-enable your Arduino application. Chapter 16 discusses the creation and use of code libraries. Chapter 17 dives deeper into the subject of prgramming, especially in handling memory. Chapter 18 is all about using the controller chip hardware in ways not (yet) supported by libraries. Nine appendices give basic information on building with electronics, troubleshooting, digital and analog I/O pins, and character sets. For those who have code written prior to the release of Arduino 1.0, an appendix is there to help you migrate. The source code can be downloaded from the publisher's Web site; the URL is on page xv. ELECTRONIC VERSION You should seriously consider the PDF version of the book, because all of the many links are live, and the PDF is on your computer as handy reference. You can always print pages as needed for reference while building. O'Reilly currently has a good deal for upgrading to a new PDF edition. SUMMARY The book serves as an introduction to the broadest range of Arduino capabilities of any book I have seen. With a little experience, the book will get you going quickly by demonstrating a working example that may be enough for your purposes. For me, this book is indispensable for Arduino work.

### ⭐⭐⭐⭐⭐ this is THE book for Arduino !!!!
*by S***E on February 1, 2013*

I have been learning Arduino for about 6 months now. I had a few things I just could not figure out, reading all I could online and exploring the forums. I was hesitant to pay nearly $30 for a book but, did, largely because it is an Oreilly publication and pretty much every book of theirs is very good or better. This book is no exception. The cookbook style gives you just what you need to get things going but also explains the theory very well. There are a few areas I have been struggling to understand for months that this book cleared up in minutes. One example is the section on interpreting rotary motion. I was hoping to get a library ported to the new Arduino DUE to read some fairly high speed encoders. Although a quadrature encoder is not rocket science, all references I found made it seem like a big job to get working. Literally four lines of code from this book had my encoder working. Took me 10 minutes after reading the recipe. A few Arduino methods that almost no one else bothers with were mentioned in the first few chapters of the book and solved some of my long standing problems. Everyone who intends to spend time developing applications for the Arduino, is advised to buy this book and read it cover to cover. I am half way through in less than a day.

### ⭐⭐⭐⭐ Good intro to Arduino to get up to speed
*by S***R on October 15, 2013*

This book was written for programming and Arduino beginners, and it seems to fit the bill. I say "seems" only because I'm a professional programmer, and so I don't know if the book really provides a sufficient primer for someone that has never in their life written a program. I only skimmed the first few chapters looking mostly for any functions, operators and libraries that were Arduino-specific. I am, however, a complete novice when it comes to Arduino hardware, and I only have a light background in electronics generally. In fact, I'd ordered this book at the same time that I'd ordered my first Arduino board. For me, the book was quite useful and met my expectations: As a so-called "cookbook", I really didn't expect much in the way of theory or depth. I was only looking for practical projects that would familiarize me with the Arduino and related electronics. I had given the Arduino Cookbook a quick read while waiting on my Uno's delivery (sadly it was not ordered under my Amazon Prime account). A few days later I sat down with the Arduino itself, some electronics components (a breadboard, a multiline LCD, a couple of stepper motors, some buttons, switches, plus a lot of LEDs, resistors, capacitors and leads), and of course the Cookbook. I was able to get quite a few projects working in the first couple of hours. All that being said, I do grant that my prior programming and general computer experience made the process a LOT easier. This may not be the best book for people with absolutely zero programming and electronics knowledge. Then again, leaping into an intersection of those subjects isn't going to be easy regardless of the book. To those people I recommend shopping around for a good beginner's guide to programming as well as a beginner's guide to electronics (in addition to this book). There's no need to spend like crazy: Buy used. The programming and electronics concepts as related to the Arduino are older than me (in computer terms I'm ancient), and so even an older text can give you a solid background. In all, I'd say that buying this book was money well spent for me. If you're tight on cash and low on knowledge, you might be better off with programming and electronics books for the general theory, and web-based Arduino examples for the practice.

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