---
product_id: 256730429
title: "Days Of Wonder Small World, Multicolor, DO7901, DOW 7901"
brand: "asmodee"
price: "VT39286"
currency: VUV
in_stock: true
reviews_count: 6
category: "Asmodee"
url: https://www.desertcart.vu/products/256730429-days-of-wonder-small-world-multicolor-do7901-dow-7901
store_origin: VU
region: Vanuatu
---

# 45-60 min playtime 2-5 players 14 fantasy races + 20 unique powers Days Of Wonder Small World, Multicolor, DO7901, DOW 7901

**Brand:** asmodee
**Price:** VT39286
**Availability:** ✅ In Stock

## Summary

> 🌍 Conquer, Decline, Repeat — Own the Small World of Strategy!

## Quick Answers

- **What is this?** Days Of Wonder Small World, Multicolor, DO7901, DOW 7901 by asmodee
- **How much does it cost?** VT39286 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/256730429-days-of-wonder-small-world-multicolor-do7901-dow-7901)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Race-Power Combos:** Choose from 14 races and 20 special powers for endless strategic variety.
- • **Quick Yet Deep Gameplay:** Engage in 45-60 minutes of dynamic conquest that fits your busy schedule.
- • **Perfect for Social Strategy:** Designed for 2-5 players, ideal for game nights or casual competitive fun.
- • **High-Quality European Craftsmanship:** Premium components ensure a tactile, immersive experience every time.
- • **Replayability That Keeps You Hooked:** Constantly fresh challenges with unique race-power combos and smart decline mechanics.

## Overview

Small World is a fast-paced, medium-weight Euro-style board game for 2-5 players featuring 14 fantasy races and 20 unique special powers. With high-quality European components and a 45-60 minute playtime, it offers endless strategic variety and replayability. Perfect for millennials seeking a social, engaging, and intellectually stimulating game night experience.

## Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, desertcarts, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Review: Kids loved it - Easy to play. Kids 8 and 11, want to play every day
Review: Conquering a map is so satisfying. I don't know why, but it is. Small World is a great game, as long as you know what you are getting. It's a low-to-mid-weight Euro-style strategy game, easy enough for kids to learn, but with enough strategy in it to appease adult strategists. It is not, however, a deep strategy game that will excite people looking for another version of Twilight Struggle, Puerto Rico, Agricola, etc. PREMISE The idea of Small World is to take a group (elves, trolls, humans, etc.) and randomly pair them with a special ability (flying, seafaring, commando, etc.) to get a unique combination of special powers, and then dominate your way across the map. Naturally, you will suffer from the "spread too thin" phenomenon of Risk, and your opponents will eventually plow through your pieces like an NFL player on a Pop Warner team. BUT, better than Risk, you don't have to stick with that group. You can give them up, selecting a NEW combination from the table, and start re-plowing through the opponent that just plowed you. (Or, you can conquer a different part of the map.) This keeps the game feeling fresh. REPLAYABILITY As I mentioned in the premise, the various combinations of groups, combined with a blank group card and a blank special power card, give this game a high amount of replay factor. It's also a GREAT game for 2 players. You can even control two different groups each and play on the four-player board, as I've done, for a different, more challenging, and zanier experience. STRATEGY LEVEL This is a low-to-medium-weight game. It has strategy along the lines of games like Settlers of Catan and Ticket to Ride. Those looking for a good family game with more strategy than average (almost no dice-rolling!) will love Small World. If you're looking for map conquering, this has got it. If you're looking for a long-term strategic, deeply contemplative game with lots of planning, seeing a visionary strategy through to completion, this is not your game. However, I am a lover of the Puerto Rico-type deep strategy game, and I absolutely love Small World to play as a "break" game in between long strategic sessions. It has enough strategy to appease my appetite for that kind of game, but is fun and lighthearted enough that I don't have to think too hard about what I'm doing. TIME COMMITMENT You can vary the amount of rounds that you play, using house rules, if you want. If you play the full game, it will take 45-60 minutes for a 2-player game. The first game takes a bit of getting used to, what with the rules and the specific special abilities of every type of group, but the mechanics are easy enough to pick up, and after one tutorial game, you should feel confident. Setup takes a few minutes, and there are many small pieces, so make sure you account for that. OVERALL I play it 2-player with my girlfriend all the time, and we love making up various house rules as well as playing it according to the rulebook. I've also played it multi-player, and it's even more zany and fun. A good addition to any game shelf.

## Features

- High quality european components
- For 2-5 players
- Takes 45-60 minutes to play
- Vie for conquest and control

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0024H7OF6 |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #51,532 in Toys ( See Top 100 in Toys ) #1,786 in Board Games |
| Color | Multicolor |
| Customer Reviews | 4.6 4.6 out of 5 stars (1,519) |
| Date First Available | 6 August 2012 |
| Educational Objective(s) | Improve critical thinking, strategic planning, and reading comprehension skills |
| Item model number | DO7901 |
| Language | English |
| Manufacturer recommended age | 3 months - 8 years |
| Material Type(s) | Cardboard |
| Number of Game Players | 5 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 29.51 x 29.51 x 7.62 cm; 1.91 kg |
| Remote Control Included? | No |
| Remote Control Type | No |

## Product Details

- **Brand:** Asmodee
- **Genre:** Fantasy
- **Material:** Cardboard
- **Number of players:** 5
- **Theme:** Fantasy

## Images

![Days Of Wonder Small World, Multicolor, DO7901, DOW 7901 - Image 1](https://m.media-amazon.com/images/I/91ZsVlklU8L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Kids loved it
*by J***. on 26 August 2021*

Easy to play. Kids 8 and 11, want to play every day

### ⭐⭐⭐⭐⭐ Review
*by R***N on 2 December 2015*

Conquering a map is so satisfying. I don't know why, but it is. Small World is a great game, as long as you know what you are getting. It's a low-to-mid-weight Euro-style strategy game, easy enough for kids to learn, but with enough strategy in it to appease adult strategists. It is not, however, a deep strategy game that will excite people looking for another version of Twilight Struggle, Puerto Rico, Agricola, etc. PREMISE The idea of Small World is to take a group (elves, trolls, humans, etc.) and randomly pair them with a special ability (flying, seafaring, commando, etc.) to get a unique combination of special powers, and then dominate your way across the map. Naturally, you will suffer from the "spread too thin" phenomenon of Risk, and your opponents will eventually plow through your pieces like an NFL player on a Pop Warner team. BUT, better than Risk, you don't have to stick with that group. You can give them up, selecting a NEW combination from the table, and start re-plowing through the opponent that just plowed you. (Or, you can conquer a different part of the map.) This keeps the game feeling fresh. REPLAYABILITY As I mentioned in the premise, the various combinations of groups, combined with a blank group card and a blank special power card, give this game a high amount of replay factor. It's also a GREAT game for 2 players. You can even control two different groups each and play on the four-player board, as I've done, for a different, more challenging, and zanier experience. STRATEGY LEVEL This is a low-to-medium-weight game. It has strategy along the lines of games like Settlers of Catan and Ticket to Ride. Those looking for a good family game with more strategy than average (almost no dice-rolling!) will love Small World. If you're looking for map conquering, this has got it. If you're looking for a long-term strategic, deeply contemplative game with lots of planning, seeing a visionary strategy through to completion, this is not your game. However, I am a lover of the Puerto Rico-type deep strategy game, and I absolutely love Small World to play as a "break" game in between long strategic sessions. It has enough strategy to appease my appetite for that kind of game, but is fun and lighthearted enough that I don't have to think too hard about what I'm doing. TIME COMMITMENT You can vary the amount of rounds that you play, using house rules, if you want. If you play the full game, it will take 45-60 minutes for a 2-player game. The first game takes a bit of getting used to, what with the rules and the specific special abilities of every type of group, but the mechanics are easy enough to pick up, and after one tutorial game, you should feel confident. Setup takes a few minutes, and there are many small pieces, so make sure you account for that. OVERALL I play it 2-player with my girlfriend all the time, and we love making up various house rules as well as playing it according to the rulebook. I've also played it multi-player, and it's even more zany and fun. A good addition to any game shelf.

### ⭐⭐⭐⭐⭐ Review
*by R***S on 17 June 2021*

Really like the game. Fun to play with friends. All the pieces arrived intact and neatly packed. Nothing to complain about

## Frequently Bought Together

- Small World Board Game - Fantasy Area Control & Strategy Game with Magical Creatures, Special Powers! Family Game for Kids & Adults, Ages 8+, 2-5 Players, 40-80 Min Playtime, Made by Days of Wonder
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*Product available on Desertcart Vanuatu*
*Store origin: VU*
*Last updated: 2026-02-22*