---
product_id: 26160610
title: "Star Wars: Rebellion Board Game - Epic Galactic Empire vs Rebel Alliance Conflict, Tabletop Miniatures Strategy Game for Adults, Ages 14+, 2-4 Players, 3 Hour Playtime"
brand: "asmodee"
price: "VT49365"
currency: VUV
in_stock: true
reviews_count: 8
category: "Asmodee"
url: https://www.desertcart.vu/products/26160610-star-wars-rebellion-board-game-epic-galactic-empire-vs-rebel
store_origin: VU
region: Vanuatu
---

# 3-hour epic gameplay 32 iconic Star Wars systems 150+ detailed miniatures Star Wars: Rebellion Board Game - Epic Galactic Empire vs Rebel Alliance Conflict, Tabletop Miniatures Strategy Game for Adults, Ages 14+, 2-4 Players, 3 Hour Playtime

**Brand:** asmodee
**Price:** VT49365
**Availability:** ✅ In Stock

## Summary

> 🌠 Rule the galaxy or ignite the rebellion—your strategy decides the fate of the stars!

## Quick Answers

- **What is this?** Star Wars: Rebellion Board Game - Epic Galactic Empire vs Rebel Alliance Conflict, Tabletop Miniatures Strategy Game for Adults, Ages 14+, 2-4 Players, 3 Hour Playtime by asmodee
- **How much does it cost?** VT49365 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/26160610-star-wars-rebellion-board-game-epic-galactic-empire-vs-rebel)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
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## Key Features

- • **Cinematic Strategy:** Plot secret missions with legendary heroes like Leia and Darth Vader to shape the fate of the galaxy.
- • **Command the Galaxy:** Lead the Galactic Empire or Rebel Alliance in an immersive 2-4 player strategic showdown.
- • **Massive Game Boards:** Control 32 key Star Wars systems across two expansive boards for deep tactical gameplay.
- • **Endless Replayability:** Dynamic narrative and asymmetrical objectives ensure no two games unfold the same way.
- • **Epic Miniature Battles:** Deploy over 150 intricately detailed miniatures for authentic galactic warfare.

## Overview

Star Wars: Rebellion is a 2-4 player strategic board game featuring over 150 miniatures and two large game boards representing 32 iconic Star Wars systems. With a 3-hour playtime, players command either the Galactic Empire or Rebel Alliance, engaging in secret missions, tactical battles, and cinematic storytelling that captures the essence of the original trilogy. Designed for ages 14+, it offers deep strategic gameplay with asymmetrical objectives and high replay value.

## Description

Dive into the legendary conflict of the Star Wars galaxy with the Star Wars: Rebellion board game. Designed for two to four players, this game offers an unparalleled opportunity to control the fate of the Galactic Empire or the fledgling Rebel Alliance. With more than 150 plastic miniatures and two game boards that represent thirty-two of the galaxy's most significant systems, the scope of your strategic warfare is as vast as the Star Wars universe itself. Star Wars: Rebellion is not just a game of military might and galactic conquest. It's an intensely personal and cinematic journey that relies on the strategic planning and individual heroics of iconic characters from the Star Wars saga. Whether you're orchestrating the galaxy's downfall as Grand Moff Tarkin or leading the rebel charge as Leia Organa, the success of your mission hinges on critical decisions and daring missions. The game's unique mechanic of plotting turns secretly adds a layer of suspense and strategy, allowing players to reveal their plans in dramatic fashion as the narrative unfolds. Whether you're attempting to bring down the Empire's infrastructure with the Rebels or searching for their hidden base as the Imperial forces, every decision can tip the balance of power. Embrace the role of the Rebel Alliance, conducting daring strikes against Imperial strongholds, or spread the might of the Empire across the galaxy, employing bounty hunters to crush the rebellion. With immersive gameplay, strategic depth, and cinematic moments, Star Wars: Rebellion offers an epic adventure that faithfully captures the spirit and excitement of the Star Wars universe. Step into the commander's role and decide the fate of the galaxy.

Review: The Ultimate Star Wars Tabletop Experience! - Star Wars Rebellion is without a doubt the crowning achievement from Fantasy Flight Games, and that is saying a lot. I've played many of their titles including Twilight Imperium, Forbidden Stars and X-wing Miniatures. Rebellion combines elements from these games into an all-new play style that feels streamlined but not overly simplistic and that allows for lots of unique game play strategies. Most importantly, it feels like Star Wars thanks to the excellent execution of thematic elements. One element of the game that makes it very intriguing is the asymmetrical objectives of each side. Just like in the films, the Imperial player will have unmatched military power that it is able to rapidly deploy in the early game. Their objective is deceptively simple: find and destroy the Rebel Base. I say "deceptively" as deception is the key tool the Rebel player must deploy in order to keep the Empire guess as to the whereabouts of this base. At any time, the Rebels can move their base and undo some of the search efforts of the Empire. Furthermore, many of the Rebel missions are designed to harass the Empire and distract them from their goal. To win as the Rebels, you complete objectives listed on objective cards drawn at the end of each turn. Each objective gives you influence points, which effectively reduce the number of turns the Empire has to find and destroy the base. The Rebels need only survive long enough for the turns to expire in order to win, as this means their influence will have grown large enough for the galaxy to rise up against the Empire in a full-scale Rebellion! Since I mentioned the missions, let me give an overview of game play, which occurs over three stages: Assignment, Command and Refresh. During Assignment, you will choose which of your leaders you will deploy on missions during the Command phase, which are chosen from a deck of cards with the mission details printed on them. Unassigned leaders remain available to move units an oppose missions of the other player (i.e. force them to roll, with a chance that mission might fail). During the Command phase, players take turns either revealing missions or moving units. In this phase, players can gain influence over planets to increase their resources for ship deployment, capture and rescue leaders, launch surprise attacks on their opponent or engage in direct combat by moving units it a system occupied by the units of another player. In the Refresh phase, you do a number of actions to prepare for the next round including retrieving units, building/deploying units and recruiting new leaders. Rebel players will draw objective cards, while the Imperials will draw two probe droid cards, revealing two locations where the Rebel Base is NOT hidden. I can't imagine a more thematically on-point Star Wars board game experience. The missions of each side feel true to the things we see the Rebels and Imperials do in the original trilogy films. Some of them mirror major plot events of the series, including the sudden appearance of Imperial Troops on a remote system where they believe the Rebel Base is hidden (like Hoth), the training of Rebel leaders in the ways of the force by Yoda, freezing important Rebel heroes in Carbonite or seducing them to the Dark Side, and the noble sacrifice of Obi-Wan Kenobi. Each game has a chance of unfolding just like them movies, or it may yield an entirely new combination of plot events. There is a lot of Nerd-tastic satisfaction to be had in each play through, which will be dramatically different as you switch between Rebels and Imperials across consecutive games. As a fan of Fantasy Flight Games, I wanted to throw in a few notes of comparison here. First, I think this game fills an important niche in the Fantasy Flight library. It provides some excellent 4X game play that is tailored specifically a 2-player experience (although you can team up in 2v2 games), which sets it apart from Twilight Imperium (minimum 3, recommended 4+ players) and Forbidden Stars (possible with 2, but much better with 3 or 4). I also appreciate that it balances the combat styles of those two games, which feels a little too light in Twilight Imperium and perhaps too cumbersome in Forbidden Stars. At the same time, Rebellion is sufficiently unique from them both that it doesn't feel like a clone of either experience. Each game provides its own spin on the 4X genre. That said, I may be playing a lot more Rebellion in the future simply because it is much easier to find just one other person with 2-4 hours on their hands rather than 3-5 other people with 6+ hours. Altogether, I can't recommend this game enough to Star Wars fans and tabletop enthusiasts. It's unlike anything else out there and fills many unmet needs among tabletop game collections. Find your childhood friend with whom you used to make-believe Star Wars with and play this with them. I can guarantee you will have a blast!
Review: The best tabletop Star Wars game - If you ever wanted to experience the original trilogy, this is your chance. For Star Wars fans it is the best experience as it is 100% thematic. It is supposed to be for 2 to 4 players, but with 3 or 4 players, I suspect disagreements and miscommunication could happen, so it is best for 2 players. Videogames have hardware requirements, this game has table size requirements. The board is huge, like 120cm x 60 cm and you need some extra room for other things, so you need a 180 cm x 75 cm table to play. Also it takes a long time to play, and I mean really long, especially when you are learning, as it has many steps, and you can do lots of things. The story you know could be different in your game. In my first full game it took us 2 days to finish it. I do not know if we were too slow or what, but this is what it took us. Probably there were other factors that slowed it down, like the fact I was playing with a non English speaking player, so I had to translate everything, and also I had to separate miniatures in sandwich plastic bags, so handling these bags to put miniatures in or out also took time. The core box has the rules to play the old trilogy, and starts with a Death Star. The expansion adds Rogue One, so it starts with a Death Star under construction. The core box resolves combat using dice only, so aside of assigning damage to enemies, there is not so much decision power from players. You could think of it as dice automation of combat. The expansion adds some decision power to players, but I feel the expansion makes rebels to be a bit overpowered. Some people believe the expansion improves combat rules. I see no problem with core box rules. The only real difference is the amount of control over the outcome of combat as in the core box it is too luck dependant. Steps change from the core box to the expansion. I feel that the expansion is more of a patch. So it is like having 2 separate similar games. You can build ships, start projects, move fleets, conduct missions, recruit new leaders which you will require to move fleets, conduct missions and oppose missions. This core box has a very solid system, but some players may find it complex at first. If you know the steps, you will see that the rest is about understanding how to do different things. You will not find a better Star Wars strategy game. After playing this you will find any other games very simple. I am really impressed about how things work in this game.

## Features

- EPIC GALACTIC WARFARE: Command the Galactic Empire or Rebel Alliance in a strategic board game for 2-4 players, featuring over 150 detailed miniatures.
- DYNAMIC GAMEPLAY: Secretly plot turns and reveal plans in a thrilling narrative, with every move bringing you closer to galactic domination or freedom.
- ICONIC CHARACTERS & MISSIONS: Utilize heroes like Leia Organa and villains like Darth Vader for secret missions that shape the galaxy's fate.
- IMMERSIVE STRATEGY: Control 32 notable Star Wars systems with two expansive game boards. Lead troops, manage starships, and rally systems to your cause.
- CINEMATIC EXPERIENCE: Relive the classic trilogy's most heroic moments. Send Luke Skywalker to Dagobah or trap Han Solo in carbonite!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B017MLIGP0 |
| Age Range Description | 3 years |
| Are Batteries Required | No |
| Best Sellers Rank | #76,622 in Toys & Games ( See Top 100 in Toys & Games ) #1,831 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Reviews | 4.7 out of 5 stars 1,509 Reviews |
| Edition | First Edition |
| Educational Objective | Enhance strategic thinking, planning, and decision-making skills; provide immersive learning experience about the Star Wars universe. |
| Estimated Playing Time | 3 Hours |
| Genre | Strategy |
| Global Trade Identification Number | 00841333101053, 10841333101050 |
| Included Components | Game |
| Is Assembly Required | No |
| Item Dimensions | 11.75 x 11.75 x 5.25 inches |
| Item Dimensions L x W | 11.63"L x 5.25"W |
| Item Type Name | Board Game |
| Item Weight | 3.8 Pounds |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | SW03 |
| Manufacturer Warranty Description | Guaranteed against manufacturer defect |
| Material Type | Paper |
| Minimum Age Recomendation | 168 |
| Model Number | SW03 |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Operation Mode | Manual |
| Set Name | Star Wars: Rebellion |
| Size | 718.125 cubic inches |
| Sub Brand | Star Wars |
| Subject Character | Star Wars |
| Theme | Star Wars |
| UPC | 841333101053 |

## Images

![Star Wars: Rebellion Board Game - Epic Galactic Empire vs Rebel Alliance Conflict, Tabletop Miniatures Strategy Game for Adults, Ages 14+, 2-4 Players, 3 Hour Playtime - Image 1](https://m.media-amazon.com/images/I/71rrpeJbvVL.jpg)

## Questions & Answers

**Q: How long does the typical game last?**
A: Through three games, we are averaging 3 Hrs 26 Min. However, our most recent game only last 2.5 hours do to a rather "aggressive" decision by the Rebel player to put his base at Alderaan, combined with a series of very unfortunate dice rolls, that lead to an Imperial victory on turn 4. More usefully, we have averaged  35 minutes per turn, and a normal game will take 6-8 turns,; normally you should expect 3.5-4.5 hrs to play a game.

**Q: As far as a two-player game is concerned, can this be played between two people without any handicaps or certain revisions?**
A: This is designed to be played with 2 - 4 players. So there would not be any handicaps or revisions to do so.

**Q: Is the only objective in this game to find the rebel base?**
A: For the Empire... Yes, the Rebel player pretty much just has outlive the Empire for a certain amount of turns that vary depending what the Rebels and Empire does. This is a fantastic game with different units, cards, and strategys for the Empire and the Rebels. This game is worth supporting.

**Q: What is the country of manufacture?**
A: It was designed in the US by Fantasy Flight games, but it is manufactured in China.

## Customer Reviews

### ⭐⭐⭐⭐⭐ The Ultimate Star Wars Tabletop Experience!
*by A***N on April 6, 2017*

Star Wars Rebellion is without a doubt the crowning achievement from Fantasy Flight Games, and that is saying a lot. I've played many of their titles including Twilight Imperium, Forbidden Stars and X-wing Miniatures. Rebellion combines elements from these games into an all-new play style that feels streamlined but not overly simplistic and that allows for lots of unique game play strategies. Most importantly, it feels like Star Wars thanks to the excellent execution of thematic elements. One element of the game that makes it very intriguing is the asymmetrical objectives of each side. Just like in the films, the Imperial player will have unmatched military power that it is able to rapidly deploy in the early game. Their objective is deceptively simple: find and destroy the Rebel Base. I say "deceptively" as deception is the key tool the Rebel player must deploy in order to keep the Empire guess as to the whereabouts of this base. At any time, the Rebels can move their base and undo some of the search efforts of the Empire. Furthermore, many of the Rebel missions are designed to harass the Empire and distract them from their goal. To win as the Rebels, you complete objectives listed on objective cards drawn at the end of each turn. Each objective gives you influence points, which effectively reduce the number of turns the Empire has to find and destroy the base. The Rebels need only survive long enough for the turns to expire in order to win, as this means their influence will have grown large enough for the galaxy to rise up against the Empire in a full-scale Rebellion! Since I mentioned the missions, let me give an overview of game play, which occurs over three stages: Assignment, Command and Refresh. During Assignment, you will choose which of your leaders you will deploy on missions during the Command phase, which are chosen from a deck of cards with the mission details printed on them. Unassigned leaders remain available to move units an oppose missions of the other player (i.e. force them to roll, with a chance that mission might fail). During the Command phase, players take turns either revealing missions or moving units. In this phase, players can gain influence over planets to increase their resources for ship deployment, capture and rescue leaders, launch surprise attacks on their opponent or engage in direct combat by moving units it a system occupied by the units of another player. In the Refresh phase, you do a number of actions to prepare for the next round including retrieving units, building/deploying units and recruiting new leaders. Rebel players will draw objective cards, while the Imperials will draw two probe droid cards, revealing two locations where the Rebel Base is NOT hidden. I can't imagine a more thematically on-point Star Wars board game experience. The missions of each side feel true to the things we see the Rebels and Imperials do in the original trilogy films. Some of them mirror major plot events of the series, including the sudden appearance of Imperial Troops on a remote system where they believe the Rebel Base is hidden (like Hoth), the training of Rebel leaders in the ways of the force by Yoda, freezing important Rebel heroes in Carbonite or seducing them to the Dark Side, and the noble sacrifice of Obi-Wan Kenobi. Each game has a chance of unfolding just like them movies, or it may yield an entirely new combination of plot events. There is a lot of Nerd-tastic satisfaction to be had in each play through, which will be dramatically different as you switch between Rebels and Imperials across consecutive games. As a fan of Fantasy Flight Games, I wanted to throw in a few notes of comparison here. First, I think this game fills an important niche in the Fantasy Flight library. It provides some excellent 4X game play that is tailored specifically a 2-player experience (although you can team up in 2v2 games), which sets it apart from Twilight Imperium (minimum 3, recommended 4+ players) and Forbidden Stars (possible with 2, but much better with 3 or 4). I also appreciate that it balances the combat styles of those two games, which feels a little too light in Twilight Imperium and perhaps too cumbersome in Forbidden Stars. At the same time, Rebellion is sufficiently unique from them both that it doesn't feel like a clone of either experience. Each game provides its own spin on the 4X genre. That said, I may be playing a lot more Rebellion in the future simply because it is much easier to find just one other person with 2-4 hours on their hands rather than 3-5 other people with 6+ hours. Altogether, I can't recommend this game enough to Star Wars fans and tabletop enthusiasts. It's unlike anything else out there and fills many unmet needs among tabletop game collections. Find your childhood friend with whom you used to make-believe Star Wars with and play this with them. I can guarantee you will have a blast!

### ⭐⭐⭐⭐⭐ The best tabletop Star Wars game
*by L***A on June 26, 2023*

If you ever wanted to experience the original trilogy, this is your chance. For Star Wars fans it is the best experience as it is 100% thematic. It is supposed to be for 2 to 4 players, but with 3 or 4 players, I suspect disagreements and miscommunication could happen, so it is best for 2 players. Videogames have hardware requirements, this game has table size requirements. The board is huge, like 120cm x 60 cm and you need some extra room for other things, so you need a 180 cm x 75 cm table to play. Also it takes a long time to play, and I mean really long, especially when you are learning, as it has many steps, and you can do lots of things. The story you know could be different in your game. In my first full game it took us 2 days to finish it. I do not know if we were too slow or what, but this is what it took us. Probably there were other factors that slowed it down, like the fact I was playing with a non English speaking player, so I had to translate everything, and also I had to separate miniatures in sandwich plastic bags, so handling these bags to put miniatures in or out also took time. The core box has the rules to play the old trilogy, and starts with a Death Star. The expansion adds Rogue One, so it starts with a Death Star under construction. The core box resolves combat using dice only, so aside of assigning damage to enemies, there is not so much decision power from players. You could think of it as dice automation of combat. The expansion adds some decision power to players, but I feel the expansion makes rebels to be a bit overpowered. Some people believe the expansion improves combat rules. I see no problem with core box rules. The only real difference is the amount of control over the outcome of combat as in the core box it is too luck dependant. Steps change from the core box to the expansion. I feel that the expansion is more of a patch. So it is like having 2 separate similar games. You can build ships, start projects, move fleets, conduct missions, recruit new leaders which you will require to move fleets, conduct missions and oppose missions. This core box has a very solid system, but some players may find it complex at first. If you know the steps, you will see that the rest is about understanding how to do different things. You will not find a better Star Wars strategy game. After playing this you will find any other games very simple. I am really impressed about how things work in this game.

### ⭐⭐⭐⭐⭐ The Best Star Wars Board Game Of All Time!!!
*by C***N on March 31, 2016*

Star Wars: Rebellion, from Fantasy Flight Games, is a two-to-four-player tabletop game that pits the evil Galactic Empire against the heroes of the Rebel Alliance. The game is based on the original Star Wars trilogy and contains two game boards that fit together, a mountain of cards, and many, many, minis. The game is asymmetrical. The Empire wins if it can successfully locate and destroy the hidden Rebel base. The Rebels win if they can score enough objective points to gain popular support throughout the galaxy, (if the round marker and the objective marker, which start out on opposite sides of the track, come together). At the beginning of the game each player has several systems that are loyal to them, and the Rebel player will choose a system to be the location of the secret Rebel base. Both sides start with four leaders, iconic characters from the Star Wars movies. Beginning with the Rebel player, both sides begin to assign their leaders to missions- cards that allow the characters to do fun and interesting things. For instance, the Imperial player may attempt to capture a Rebel leader, attempt to narrow down which worlds the Rebel base is on, or build projects like the Death Star or a Super Star Destroyer from a special mission deck, and more. The Rebels missions include attempts to bring neutral systems over to the Rebel cause with diplomacy, sabotage of Imperial production, foment uprisings, and more. Players will not want to assign all of their leaders to missions, however. Leaders can also be used to oppose the other player's missions (both the leader assigned to the mission and the leader opposing it have to have skill icons that match the mission profile). Also, leaders with tactic ratings can command fleets, moving ships and units from one system to an adjacent system. When ships from one faction occupy the same space as their opponents', combat ensues. Both mission oppositions and combat are resolved with special dice rolls on custom dice. Tactic cards, based on leaders' tactic numbers, are also used in combat. After the command phase, in which missions and combat occur, players take care of housekeeping where they may also recruit new leaders from their action decks, and they may also place new units on a production track (the systems they control that allow them to build units specify what units and where they are placed on the track). Units then move down on the track and are deployed to the game board. This phase also sees the Imperial player draw two cards from the probe deck, telling him/her two systems where the Rebel base is not every round. The Rebel player will draw an objective card which gives him/her more ways to score victory points. Star Wars: Rebellion is a grand strategic game set in the Star Wars universe. I've wanted to see a Star Wars board game on the “Axis & Allies” model for years, and Fantasy Flight Games has finally given it to us. While I don't like this game as much as Fantasy Flight's Twilight Imperium, 3rd Edition, which is my favorite game of all time, it comes close. They are, of course, very different games other than the Sci-Fi theme. Tom Vasel at the Dice Tower had said that he hoped that Twilight Imperium 4th Edition would be based on Star Wars- I think this game is as close as we'll get to that idea. I really like the asymmetrical play in Star Wars: Rebellion. Both players are playing a very different game. For the Imperial player, the game is one of cat and mouse, almost like a hidden movement game on par with Fury of Dracula or Letters From Whitechapel. For the Rebel player, its a game of hitting a much larger and stronger opponent with a series of pinpricks, knowing that over time they will add up. It's a game of bluff and double bluff, as the Imperial player tries to guess at where the Rebels are, and the Rebel player has no idea what systems have already been ruled out with his/her opponent's access to the probe deck. There is also an interesting worker placement element here, as you must match your leaders with specific icons to go on missions, but must also hold some in reserve, not knowing what missions they will be able to oppose with their icons. It also means that timing is crucial. Sending a Rebel leader out on a raid while Darth Vader is still in reserve is a bad idea- sending an Imperial leader out on a diplomatic mission while Mon Mothma has not yet been played can really cost you as well. The game, however, is not simply about its mechanics- solid as they are. Rather, this game is dripping with theme- and that's why you love it. The Death Star might be destroyed at Kessel. Princess Leia might be frozen in carbonite. Lando Calrissian might train with Yoda to become a Jedi. Boba Fett might capture Chewbacca at Mon Calimari. The combinations of your own thematic Star Wars adventure are endless. Star Wars: Rebellion is a solid game from a mechanics stand point. But it is a tremendously fun game because of its theme. The four player mode, in which players split the duties of admirals and generals is fun as well, but at its heart this is a two player game. If you like Star Wars tabletop games, you will LOVE Star Wars Rebellion. Review copy provided.

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