---
product_id: 6683769
title: "Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form"
brand: "anna anthropy"
price: "VT7816"
currency: VUV
in_stock: true
reviews_count: 13
url: https://www.desertcart.vu/products/6683769-rise-of-the-videogame-zinesters-how-freaks-normals-amateurs-artists
store_origin: VU
region: Vanuatu
---

# Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form

**Brand:** anna anthropy
**Price:** VT7816
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form by anna anthropy
- **How much does it cost?** VT7816 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/6683769-rise-of-the-videogame-zinesters-how-freaks-normals-amateurs-artists)

## Best For

- anna anthropy enthusiasts

## Why This Product

- Trusted anna anthropy brand quality
- Free international shipping included
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## Description

Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form

## Images

![Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form - Image 1](https://m.media-amazon.com/images/I/71g48Mh-V4L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    A Timely Perspective on Videogame Creation
  

*by R***N on Reviewed in the United States on July 23, 2012*

I've never played a game made by Anna Anthropy, but after reading this book, she is one of my favorite game designers.  Her enthusiasm for the art form, and for its potential if placed in the right hands (i.e., yours and mine) is genuine and contagious.Rise of the Videogame Zinesters begins with Anthropy's opinions on why true authorship is nearly non-existant in commercial videogames.  Her argument is succinct, difficult to contradict, and reads like a treat to any gamer who has grown weary of brown shooters, annual sequels, and bars filling up at the end of every multiplayer match in everything.Anthropy then makes the case for why empowering individuals to make games, the way everyone is empowered to write a story or post a YouTube video, could save the art form from the videogame industry's play-it-safe redundancy.Well, really, the power is already out there, which is the final thing that Anthropy helps her reader to understand, by pointing out resources and examples of how the tools have already been used to make some very special games.Anthropy's book is fun, surprising, and timely; and important read for anyone who cares about videogames.

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Personal, useful
  

*by K***H on Reviewed in the United States on November 29, 2012*

Anthropy perfectly lays out why more diversity is needed in the world of game design, why you ("yes YOU") should contribute your as-of-yet unheard voice, and how you can really actually make and distribute your own game, for real, right now.For people already entrenched in the status quo mentality, it's a huge wakeup call and yet another important step in finally ushering diversity into the realm of 'gamer culture.'  For people who have never made a game before, it's exactly the call-to-arms that it sets out to be.

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    As the public becomes more aware of "indie games", this book makes the case for "folk games".
  

*by N***T on Reviewed in the United States on March 27, 2012*

I eagerly ordered Anna Anthropy's book, being a fan of her important ongoing work in the "indie game" scene. Anna is a creative force and a passionate advocate for games as folk art and digital vehicles for self-expression. She also makes legitimately fun games! This book offers perhaps some of the earliest thoughts in an increasingly public conversation about games' status as art, and serves as a great introduction to an "alternative" world of game development that the average person may not be aware of. This is a large topic simply because of its many facets, and as a shorter read, the book can only act as a primer to these many facets - such as tools for game development, contemporary folk game auteurs, and their games, etc. 'Zinesters is well-written and I think Anna does this topic justice while making the subject accessible to anyone who may have no more experience with game development than simply consuming its output. I think the book falls short in convincing a skeptic that games as art are on the same "level" as the more classic forms. For me, it's an unimportant matter, but some might be looking to this book to convince them. Finally, Anna appears to be of the mind that game creation is a kind of zero-sum, um, game where having less "white male"-developed games is necessary to have more non-"white male"-developed games. Game development is more democratized/open/folk than ever now, while simultaneously "white male" games are consumed more than ever - I think this merely reflects the dichotomy of "pop/mainstream" art and "folk/alternative" art that seems to be present in every artistic medium.

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*Product available on Desertcart Vanuatu*
*Store origin: VU*
*Last updated: 2026-05-09*