---
product_id: 70814870
title: "Mage Knight: Ultimate Edition Board Game | WizKids"
brand: "wizkids"
price: "VT60585"
currency: VUV
in_stock: true
reviews_count: 7
category: "Wiz Kids"
url: https://www.desertcart.vu/products/70814870-mage-knight-ultimate-edition-board-game-wizkids
store_origin: VU
region: Vanuatu
---

# 500+ unique cards Integrated comprehensive rules Supports 1-5 players Mage Knight: Ultimate Edition Board Game | WizKids

**Brand:** wizkids
**Price:** VT60585
**Availability:** ✅ In Stock

## Summary

> ⚔️ Conquer the ultimate fantasy board game — don’t just play, dominate!

## Quick Answers

- **What is this?** Mage Knight: Ultimate Edition Board Game | WizKids by wizkids
- **How much does it cost?** VT60585 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/70814870-mage-knight-ultimate-edition-board-game-wizkids)

## Best For

- wizkids enthusiasts

## Why This Product

- Trusted wizkids brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Solo or Squad Ready:** Seamlessly supports solo play or groups up to 5 players
- • **Epic All-in-One Experience:** Includes base game + 3 expansions for ultimate gameplay depth
- • **Collector’s Dream Edition:** Alternate paint jobs and 5 exclusive new cards elevate your game shelf
- • **Master Strategic Deckbuilding:** Over 500 cards to customize your fantasy adventure
- • **Flexible Difficulty & Customization:** Adjust scenarios and rules to match your challenge level

## Overview

Mage Knight Ultimate Edition is the definitive version of the award-winning fantasy board game, combining RPG elements, deckbuilding, and strategic board gameplay. It includes the base game plus all three expansions, featuring over 500 cards, comprehensive integrated rules, and options for solo or multiplayer sessions up to 5 players. Designed for deep, customizable challenges, this edition offers exclusive alternate miniatures and new cards, making it a must-have for serious board game enthusiasts and collectors.

## Description

desertcart.com: Mage Knight: Ultimate Edition Board Game | WizKids : Video Games

Review: Wonderful mechanics for the gameplay. - I would like to preface my review with the following statement: I wouldn't call myself a true hobbyist or collector of sorts, but I have played a decent amount of your non "classic" board games (classics being like Monopoly, Sorry, and others you'd find in non-hobby stores). I have only played the game 3 times, but it is already on the list of top 3 favorites to play. The biggest takeaway from the few games I've played is I love the options at your disposal, and the mechanics that go with them. I have not played a single board anywhere near similar to this one (though I think there are a few out there on the market with some decent similarities). It has enchanted me. And I have no clue where to begin, so I'll start with my favorite simple one. I love the wounds mechanic. To boil down what you need to know, this game plays out similar to video games, and you have a leveling system, with armor, damage, resistances, etc. BUT, unlike in most video games, you don't really die. Wouldn't be fun to have to sit out and just watch everyone around you play, would it? even if it was a few turns it would suck. No, they found a much more beautiful solution, and part of its beauty is how simple it is. its so simple yet ingenious. When you take damage (and you almost certainly will from my experience) you get what is called wound cards, to a location (often your playing hand). Now what does this do? Well obviously your hand is important, and these wounds count as part of your card limit, but don't really do anything else for the most part. There are ways to heal it, but they are mostly slow, and so you have to deal with a lesser hand, beautifully linking the immersion of how you are injured, making you slower on your actions. And sure, you can rest and not truly heal your wounds, putting them all in the discard (if you have non-wound cards in your hand still) BUT!! It's in your discard, which will eventually be your deck again, and true to real life, your wounds are going to act up again later on if you keep doing things, or if you are unlucky, start causing you some immediate problems again. You have to take the time to properly treat yourself to truly get rid of your wounds. Find some magical glades, get the monks to heal you, cast some healing magic you've learned, etc. And I love that since your deck/hand represents your abilities, and what you can do in life. There are so many options to increase them, and slowly your deck will get larger, and you will learn, and grow! Now I know what you are thinking, "Yes, but each of those cards is just a random chance of being drawn. If we are to keep this charade you are playing that it feels beautifully realistic for just a board game, how does that come into play? When you learn new things, you always know them, having a 1/16 chance or less doesn't seem to fit what you are touting" That brings me to another simple mechanic that just works pretty well. Of course, there is still plenty of randomness, and that's the beauty. It still needs all the elements of board games and how cards work. It's the beauty of how you decide to play your hand in the face of the randomness that makes it shine. But, if luck simple doesn't favor you, ANY of your cards (not counting wound cards) can act for a +1 of the basic actions you can perform. did you use your super awesome fireball spell, but you are JUUUUST short of killing that monster, but darn no more attack cards in your hand? play that move card you have sideways, and BAM, +1 more attack. (now there are lots of rules here that prevent certain things, like it has to be basic +1 physical attack, not special ranged attack etc). Did life just deal you the wrong hand, literally, and you visited this village, just to not have a single card to influence the villagers to help you in your time to struggle? It's a tough decision, but if you really need it, just play your whole hand sideways for that +5(assuming thats how many cards you are holding) you needed for the unit you want to follow you into battle! really there is just so much going on, I can't really explain how the game works. HOWEVER, that being said, I looked at a lot of reviews of this game before purchasing, given the price. I noticed many commented on how much there is to this game, and given that raises the bar before you truly know how to play the game. But as a few pointed out, and I want to reiterate, its just A LOT of rules. The rules are not hard at all. If you take them all, and look at them individually, there will almost never be any confusion. they fit together easily. There aren't too many things that criss-cross to get confused with. There's not a ton of "do this then, but of if you had that, it changes that rule, but well then if there is this you can ignore part of it". (There is a little bit in the form of "if a card breaks the general rule, follow the more specific rule", but that's a pretty standard and understood ruling on games). So again, there are A LOT, but none are difficult. And if you have a good memory, it will take no time at all to get a good grasp on the game. Not to mention there is a booklet specifically designed for first play, that helps you out pretty well along your way and introduces a little a time. This teaches you the game in a pretty nice and organic way. It obviously leaves out some more complicated stuff, but by the time you get to it, you'll have a firm grasp on everything else and it'll be nothing to you. Well, now that I've put this game on the pedestal, let me try to flip and be as cruel as I can. This game, man is it expensive. I mean if you play non-classic board games, its nothing new, they usually are, but it still hurts the wallet. So when I saw it came with the expansions, my first thought was "wow, THREE WHOLE EXPANSION, i'm probably getting my moneys worth then." so after I opened it up, and actually figured out what parts were part of them, I was greatly underwhelmed. That isn't to say there isnt a nice bit of stuff, just in my mind, not the amount one would think after hearing 3 expansions (and i think there technically four, but one is just the addition of a handful of cards if i recall). I WANT TO MAKE THIS PERFECTLY CLEAR. I am only underwhelmed with the physical aspect of the size and amount represented in front of me, I have yet to PLAY with the expansions, and I have no clue how much mechanics wise, difficulty wise, or enjoyment wise they add to the game! I simply had different expectations of when I slid this HUGE box open, of what to see. Which brings me to my next gripe. There is so, so, so very much wasted space in this box. And they don't really store all that well. In my opinion, you'll either have to go with some options you can find online of ways to store it, or you can go cheap route, and have some spare baggies on hand to organize things that make since to you, and find a way to fit them back in the box. But, if you keep the box, make no mistake it takes up way more room than it should. just, why? The size of the box is part of the reason i was expecting more I suppose, but there is just too much unused, and just too poorly designed for re-storage. That being said, it is possible to store it back in the box, you just probably aren't to be happy with it if you don't find your own way to do things. Another gripe I have - which may just be a defect - are the figures. half of them look real well, obviously could be better but you aren't paying for beautifully crafted figures. However one of mine, specifically the red female as part of the base game (I cant remember their name) just seemed to have come from a completely different place, its paint job was noticeably more poor. Biggest of all was the giant, off-alignment mouth painted on her face. That's about it. The only other things I can think to say, is if you aren't used to playing games with lots of things to it, it will take you a long time to grasp. If this is one of your first "unique" board game ventures, give it time. Speaking of time, this game, even if everyone knows what they are doing, can take quite a long time. (it can also be played solo, i don't know how long that would take, but assuming a lot shorter).There is both cooperative and competitive modes, for whatever style suites your fancy. Hope this little review helps you out some!
Review: Best version of the best board game of all time. - So, if you're into fantasy adventures and heavy, skill based board games, then you already have this. Or at least, you know you want it. If you're on the fence, maybe take these things into consideration. Yessir, it is very heavy. There are a number of dense rulebooks. People who say such things would describe it as "very fiddly indeed." But don't let that scare you off. The rules are very well presented, with one of the books being a basic tutorial mission that learns you as you go. It's not that big a deal. And once you learn it, you know it and it's easy to learn and intuitive. Watch a YouTube tutorial even. It is very challenging. Very little luck is involved, and there are many ways to mitigate it when there is. Each turn is a puzzle you are presented, and the more you play the more ways you will figure out how to overcome the challenge. Untill then, the difficulty is extremely flexible. Seem like you never get any strong action cards? Draft some before the game starts and bleed them in at the end of each day. Is the dummy player causing the end of the round, often when you still have a bunch of cards in your deck? Add a few wound cards to his deck before the game starts, slow him down a little. Reduce the levels of the faction leaders, start yourself at a higher level... it's all in the rules and you can pick and choose how you want to customize each scenario. I won't tell anybody if you break the rules. Before you know it, it'll be too easy with all that stuff. That's when this game achieves its final form. Gloomhaven is great too. But you have to get married to that game and quit your job to play through it all. Though MK lacks that campaign play that I usually enjoy most, it does what it does so well that I think it's pretty much an essential board game for anyone even moderately interested in the theme and strategic, one and done, deck-building adventures that provide a perfect blend of challenge, reward, and complexity.

## Features

- The critically acclaimed, award winning Mage Knight board game combines elements of RPGs, deckbuilding, and traditional board games while capturing the rich history of the Mage Knight universe.
- Now, after wowing solo game players and groups of up to 5, this Ultimate Edition brings it all together in a self-contained gaming experience.
- The Ultimate Edition includes the original base game plus all three expansions: The Lost Legion, Krang, and Shades of Tezla. It features comprehensive integrated rules text, 5 all-new cards, alternate paint jobs, and a great price that cant be beat!This is the Ultimate Edition fans have waited for!
- Package Weight: 3.719 kilograms

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07BSM4SKL |
| Best Sellers Rank | #45,193 in Toys & Games ( See Top 100 in Toys & Games ) #1,272 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (639) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 8.32 pounds |
| Item model number | WZK73455 |
| Language | English |
| Manufacturer | WIZKIDS |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 10 x 8 x 8 inches |
| Release date | December 28, 2018 |

## Images

![Mage Knight: Ultimate Edition Board Game | WizKids - Image 1](https://m.media-amazon.com/images/I/71pyad4pG8L.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Wonderful mechanics for the gameplay.
*by A***E on January 12, 2020*

I would like to preface my review with the following statement: I wouldn't call myself a true hobbyist or collector of sorts, but I have played a decent amount of your non "classic" board games (classics being like Monopoly, Sorry, and others you'd find in non-hobby stores). I have only played the game 3 times, but it is already on the list of top 3 favorites to play. The biggest takeaway from the few games I've played is I love the options at your disposal, and the mechanics that go with them. I have not played a single board anywhere near similar to this one (though I think there are a few out there on the market with some decent similarities). It has enchanted me. And I have no clue where to begin, so I'll start with my favorite simple one. I love the wounds mechanic. To boil down what you need to know, this game plays out similar to video games, and you have a leveling system, with armor, damage, resistances, etc. BUT, unlike in most video games, you don't really die. Wouldn't be fun to have to sit out and just watch everyone around you play, would it? even if it was a few turns it would suck. No, they found a much more beautiful solution, and part of its beauty is how simple it is. its so simple yet ingenious. When you take damage (and you almost certainly will from my experience) you get what is called wound cards, to a location (often your playing hand). Now what does this do? Well obviously your hand is important, and these wounds count as part of your card limit, but don't really do anything else for the most part. There are ways to heal it, but they are mostly slow, and so you have to deal with a lesser hand, beautifully linking the immersion of how you are injured, making you slower on your actions. And sure, you can rest and not truly heal your wounds, putting them all in the discard (if you have non-wound cards in your hand still) BUT!! It's in your discard, which will eventually be your deck again, and true to real life, your wounds are going to act up again later on if you keep doing things, or if you are unlucky, start causing you some immediate problems again. You have to take the time to properly treat yourself to truly get rid of your wounds. Find some magical glades, get the monks to heal you, cast some healing magic you've learned, etc. And I love that since your deck/hand represents your abilities, and what you can do in life. There are so many options to increase them, and slowly your deck will get larger, and you will learn, and grow! Now I know what you are thinking, "Yes, but each of those cards is just a random chance of being drawn. If we are to keep this charade you are playing that it feels beautifully realistic for just a board game, how does that come into play? When you learn new things, you always know them, having a 1/16 chance or less doesn't seem to fit what you are touting" That brings me to another simple mechanic that just works pretty well. Of course, there is still plenty of randomness, and that's the beauty. It still needs all the elements of board games and how cards work. It's the beauty of how you decide to play your hand in the face of the randomness that makes it shine. But, if luck simple doesn't favor you, ANY of your cards (not counting wound cards) can act for a +1 of the basic actions you can perform. did you use your super awesome fireball spell, but you are JUUUUST short of killing that monster, but darn no more attack cards in your hand? play that move card you have sideways, and BAM, +1 more attack. (now there are lots of rules here that prevent certain things, like it has to be basic +1 physical attack, not special ranged attack etc). Did life just deal you the wrong hand, literally, and you visited this village, just to not have a single card to influence the villagers to help you in your time to struggle? It's a tough decision, but if you really need it, just play your whole hand sideways for that +5(assuming thats how many cards you are holding) you needed for the unit you want to follow you into battle! really there is just so much going on, I can't really explain how the game works. HOWEVER, that being said, I looked at a lot of reviews of this game before purchasing, given the price. I noticed many commented on how much there is to this game, and given that raises the bar before you truly know how to play the game. But as a few pointed out, and I want to reiterate, its just A LOT of rules. The rules are not hard at all. If you take them all, and look at them individually, there will almost never be any confusion. they fit together easily. There aren't too many things that criss-cross to get confused with. There's not a ton of "do this then, but of if you had that, it changes that rule, but well then if there is this you can ignore part of it". (There is a little bit in the form of "if a card breaks the general rule, follow the more specific rule", but that's a pretty standard and understood ruling on games). So again, there are A LOT, but none are difficult. And if you have a good memory, it will take no time at all to get a good grasp on the game. Not to mention there is a booklet specifically designed for first play, that helps you out pretty well along your way and introduces a little a time. This teaches you the game in a pretty nice and organic way. It obviously leaves out some more complicated stuff, but by the time you get to it, you'll have a firm grasp on everything else and it'll be nothing to you. Well, now that I've put this game on the pedestal, let me try to flip and be as cruel as I can. This game, man is it expensive. I mean if you play non-classic board games, its nothing new, they usually are, but it still hurts the wallet. So when I saw it came with the expansions, my first thought was "wow, THREE WHOLE EXPANSION, i'm probably getting my moneys worth then." so after I opened it up, and actually figured out what parts were part of them, I was greatly underwhelmed. That isn't to say there isnt a nice bit of stuff, just in my mind, not the amount one would think after hearing 3 expansions (and i think there technically four, but one is just the addition of a handful of cards if i recall). I WANT TO MAKE THIS PERFECTLY CLEAR. I am only underwhelmed with the physical aspect of the size and amount represented in front of me, I have yet to PLAY with the expansions, and I have no clue how much mechanics wise, difficulty wise, or enjoyment wise they add to the game! I simply had different expectations of when I slid this HUGE box open, of what to see. Which brings me to my next gripe. There is so, so, so very much wasted space in this box. And they don't really store all that well. In my opinion, you'll either have to go with some options you can find online of ways to store it, or you can go cheap route, and have some spare baggies on hand to organize things that make since to you, and find a way to fit them back in the box. But, if you keep the box, make no mistake it takes up way more room than it should. just, why? The size of the box is part of the reason i was expecting more I suppose, but there is just too much unused, and just too poorly designed for re-storage. That being said, it is possible to store it back in the box, you just probably aren't to be happy with it if you don't find your own way to do things. Another gripe I have - which may just be a defect - are the figures. half of them look real well, obviously could be better but you aren't paying for beautifully crafted figures. However one of mine, specifically the red female as part of the base game (I cant remember their name) just seemed to have come from a completely different place, its paint job was noticeably more poor. Biggest of all was the giant, off-alignment mouth painted on her face. That's about it. The only other things I can think to say, is if you aren't used to playing games with lots of things to it, it will take you a long time to grasp. If this is one of your first "unique" board game ventures, give it time. Speaking of time, this game, even if everyone knows what they are doing, can take quite a long time. (it can also be played solo, i don't know how long that would take, but assuming a lot shorter).There is both cooperative and competitive modes, for whatever style suites your fancy. Hope this little review helps you out some!

### ⭐⭐⭐⭐⭐ Best version of the best board game of all time.
*by R***N on May 5, 2020*

So, if you're into fantasy adventures and heavy, skill based board games, then you already have this. Or at least, you know you want it. If you're on the fence, maybe take these things into consideration. Yessir, it is very heavy. There are a number of dense rulebooks. People who say such things would describe it as "very fiddly indeed." But don't let that scare you off. The rules are very well presented, with one of the books being a basic tutorial mission that learns you as you go. It's not that big a deal. And once you learn it, you know it and it's easy to learn and intuitive. Watch a YouTube tutorial even. It is very challenging. Very little luck is involved, and there are many ways to mitigate it when there is. Each turn is a puzzle you are presented, and the more you play the more ways you will figure out how to overcome the challenge. Untill then, the difficulty is extremely flexible. Seem like you never get any strong action cards? Draft some before the game starts and bleed them in at the end of each day. Is the dummy player causing the end of the round, often when you still have a bunch of cards in your deck? Add a few wound cards to his deck before the game starts, slow him down a little. Reduce the levels of the faction leaders, start yourself at a higher level... it's all in the rules and you can pick and choose how you want to customize each scenario. I won't tell anybody if you break the rules. Before you know it, it'll be too easy with all that stuff. That's when this game achieves its final form. Gloomhaven is great too. But you have to get married to that game and quit your job to play through it all. Though MK lacks that campaign play that I usually enjoy most, it does what it does so well that I think it's pretty much an essential board game for anyone even moderately interested in the theme and strategic, one and done, deck-building adventures that provide a perfect blend of challenge, reward, and complexity.

### ⭐⭐⭐⭐⭐ Review
*by M***A on October 8, 2023*

Gostei

## Frequently Bought Together

- WizKids Mage Knight: Ultimate Edition Board Game |
- Greater Than Games Spirit Island Core Board Game

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*Product available on Desertcart Vanuatu*
*Store origin: VU*
*Last updated: 2026-05-03*