---
product_id: 8925438
title: "Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition"
brand: "atlus"
price: "VT18791"
currency: VUV
in_stock: true
reviews_count: 8
category: "Atlus"
url: https://www.desertcart.vu/products/8925438-persona-q-shadow-of-the-labyrinth-nintendo-3ds-standard-edition
store_origin: VU
region: Vanuatu
---

# 60+ hrs immersive gameplay Exclusive NA collector’s edition set 3D labyrinth with touchscreen mapping Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition

**Brand:** atlus
**Price:** VT18791
**Availability:** ✅ In Stock

## Summary

> 🎲 Unlock the labyrinth, own the legend — limited edition Persona Q awaits!

## Quick Answers

- **What is this?** Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition by atlus
- **How much does it cost?** VT18791 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.vu](https://www.desertcart.vu/products/8925438-persona-q-shadow-of-the-labyrinth-nintendo-3ds-standard-edition)

## Best For

- atlus enthusiasts

## Why This Product

- Trusted atlus brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Next-Level Navigation:** Use your 3DS touchscreen to chart complex labyrinths, marking dangers and treasures like a true strategist.
- • **Hardcore RPG Challenge:** Old-school difficulty demands tactical party building and resource management for true fans.
- • **Authentic Persona Vibes:** Experience beloved characters’ stories and interactions with new depth, enhanced by a captivating soundtrack.
- • **Epic Crossover Adventure:** Dive into a fresh story uniting Persona 3 & 4’s iconic casts in a unique dungeon crawl.
- • **Collector’s Dream Bundle:** Includes exclusive Persona Q-themed 3DS case, art book, tarot cards, and a rare music CD — all in a premium box.

## Overview

Persona Q: Shadow of the Labyrinth - The Wild Cards Premium Edition is a North American exclusive Nintendo 3DS game combining Persona 3 and 4 characters in a challenging 3D dungeon crawler. Featuring over 60 hours of gameplay, touchscreen map-making, and a premium collector’s set with a themed 3DS case, art book, tarot cards, and soundtrack CD, it delivers deep character-driven storytelling and strategic RPG mechanics tailored for dedicated Persona fans.

## Description

The Persona series, renowned for its caliber of high-quality storytelling, gameplay scenarios, and worldly views, is unlike any other. And Persona Q: Shadow of the Labyrinth will be the first RPG in the Persona series since 2008. The most recent in the series is Persona 4, which was so popular it spawned several spin-off titles and still has one of the most fervently loyal fanbases to date. Persona Q also draws on the Etrian Odyssey series, with its own growing core of engaged gamers drawn to its unique playability and map-making mechanic. Persona Q takes the best parts of these two long-running RPG series and creates a monumental new experience for the Nintendo 3DS.

Review: Not Everything You Might Want But a Welcome Addition - This game is not a regular Persona game for the 3DS. That has to be put out there before continuing. There is no social gaming, no year-long adventure, no exploring outside the dungeons (labyrinth), no nothing. It's a very bare bones experience. Instead, what you do have is a whole lot of dungeon crawling and fan service (err, not that kind). This isn't lethal to the whole experience and if you go in with your expectations tempered in advance then you'll find yourself having a fun time re-entering the world of Persona 3 & Persona 4 and enjoying the character interactions that were the best thing about those games. The gameplay in this game owes little to Persona and everything to Etrian Odyssey. Those games feature a similar dungeon system, the same basic controls, and the same lack of options. They're also by Atlus, so it's not that surprising that they would copy their own system for this game. The way the dungeons work is this: you walk around in first person mode moving one square at a time using the directional button. The analog stick only allows you to look from side to side. After a certain amount of moving you will be attacked (you generally have warning when this is about to happen) and the game switches to a combat system not that dissimilar to the regular Persona one except that you have to manage which players are in the back row and which are in the front. There are also big monsters (F.O.E.s, short for the atrociously ungrammatical fusis oikein eidolon, or creature to live in ghost. Yikes) who you should really avoid wandering around. These show up on your screen. They only move when you do and they follow set patterns that you can figure out pretty easily, so avoiding them is usually not that tough. The really unique feature of this system is that you are not provided with a map but have to create your own as you go along. This does increase the difficulty of your exploration but it also provides you with a certain satisfaction from actually completing it. Outside of combat there's little to do. The main screen in Yasogami High only has a text menu of options for things like buying new items, healing, or saving the game. The majority of your time will be spent in the labyrinth. Is this system a perfect fit for Persona? No. I don't think they'd have lost anything by giving you the option to run around your school outside of combat and interact with the various zombies outside. It would have given the world a slightly less limited feeling while not requiring a large amount of storage room or effort. But in general I think the gameplay works well for what it's trying to do. At the least it isn't jarringly distracting. The big thrill here of course is playing with these characters again, and that's where the real fun in Persona Q comes in. The characters are back and they're as well done as ever. All the voice actors have returned and bring their customary liveliness to the roles. Sure, you can't talk to them in private like you could in the main games, but they do have frequent conversations throughout your adventure. They have also been given a design overhaul to better match Etrian Odyssey, which doesn't take long to get used to but can feel a little weird. They look a bit chibi. Plot and characterization has not been the strength of the Etrian Odyssey series. Until the last one ( Millennium Girl ) they didn't even bother with them. That's why I never had much time for them. But the addition works really well here and makes the game feel more like Persona. The really impressive thing here is how they've managed to incorporate two separate stories in the same game. At the beginning of the game you chose whether to follow the Persona 3 story or the Persona 4 one. Whichever one you chose, the cast from that game are the ones you'll be travelling with. Sure, you'll meet up with the other crew eventually, but for the most part (especially in the beginning) you are on independent quests. It's a lot of fun to play the game from both sides since, while they cover the same ground, the way they get there is often completely different. For example, since the game takes place in pseudo-Yasugami High from Persona 4 the arrival of the Persona 3 crowd is rather disorienting and you're thrust into the adventure rapidly and against your will. With the Persona 4 crowd the transition is more subtle and mysterious and involves a mysterious clock tower appearing in the courtyard. Neither storyline suffers from a feeling of being an afterthought, so you can essentially enjoy two games for the price of one! So should you buy this game? If you're a fan of Persona strictly for the social gaming then no. There's nothing like that here. And it's not as in-depth a game as Persona 3 & 4. But if you really loved those characters and just want to see them in an adventure again (and together this time!) then this game will probably be perfect for you. The difficulty curve can be a little steep, but aside from that the game is a lot of fun. I'm getting a little sick of the spin-offs from the main series. Sooner or later it will run out of steam and make both those games feel tired and stale. But that moment hasn't come yet. It may be waiting for Persona 4: Dancing All Night , but Q isn't the disaster people might have expected. If they're still bringing this level of quality to their spin-offs I say bring on Persona 5!
Review: Great Dungeon Crawling RPG - Context: I don't have much experience with SMT or Persona series. My older brother played the PSX Persona 1, and I have only vague memories of it. Never played any SMT games until this year with SMT4, but have always loved RPGs like Chrono trigger, FFVI, FFIX, etc. Bought with zero expectations of understanding story and fan service jokes. The good: Gameplay is sleek and streamlined. Music is extremely catchy. The game makes great use of both screens, and its generally just a great time mapping out floors. Eager to see how much more depth the gameplay has, but no complaints after 3 hours. The bad: Story seems barebones. Earlier I referenced some classics with great stories. I understand this game is a spinoff from the main persona series, which is a sub series of SMT, but the story has not yet gripped me. It feels there has been a heavy amount of hand waving, but with all this said, it's not egregious. I would just consider it lethargic. Overall, great game. Its better than I expected. I would consider this an 8/10. If there was more focus on story, or maybe a little more explanation about who the characters are, I could see this being a light 9.

## Features

- Classic Characters, New Story! Persona Q has an all-new adventure that pulls in the classic characters from Persona 3 and Persona 4.
- First Persona title ever to be on a Nintendo platform - Users will roam through a 3D labyrinth and use the system's touchscreen to chart their course, marking dangers, treasures, and more along the way.
- More of what Persona Fans Want - One of the most popular aspects of the Persona games are the stories behind the characters, and Persona Q provides new depth and insight on two games' worth of beloved characters!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00KVRK3EU |
| Best Sellers Rank | #13,399 in Video Games ( See Top 100 in Video Games ) #95 in Nintendo 3DS & 2DS Games |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.5 4.5 out of 5 stars (1,004) |
| Date First Available | June 10, 2014 |
| Department | Adults |
| Global Trade Identification Number | 00730865300174 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Item model number | ZAF-980 |
| Language | English |
| Manufacturer | Atlus Software |
| Product Dimensions | 0.81 x 5.04 x 5.51 inches; 0.01 ounces |
| Publication Date | November 25, 2014 |
| Rated | Rating Pending |
| Release date | November 25, 2014 |
| Type of item | Video Game |
| UPC | 730865300174 |

## Images

![Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition - Image 1](https://m.media-amazon.com/images/I/81+6SuLjU9L.jpg)
![Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition - Image 2](https://m.media-amazon.com/images/I/41TIQEWN9xL.jpg)
![Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition - Image 3](https://m.media-amazon.com/images/I/412L5MxdUmL.jpg)
![Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition - Image 4](https://m.media-amazon.com/images/I/41wRrY6pSJL.jpg)
![Persona Q: Shadow of the Labyrinth - Nintendo 3DS Standard Edition - Image 5](https://m.media-amazon.com/images/I/41nRhgNeyvL.jpg)

## Available Options

This product comes in different **Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Not Everything You Might Want But a Welcome Addition
*by A***N on December 5, 2014*

This game is not a regular Persona game for the 3DS. That has to be put out there before continuing. There is no social gaming, no year-long adventure, no exploring outside the dungeons (labyrinth), no nothing. It's a very bare bones experience. Instead, what you do have is a whole lot of dungeon crawling and fan service (err, not that kind). This isn't lethal to the whole experience and if you go in with your expectations tempered in advance then you'll find yourself having a fun time re-entering the world of Persona 3 & Persona 4 and enjoying the character interactions that were the best thing about those games. The gameplay in this game owes little to Persona and everything to Etrian Odyssey. Those games feature a similar dungeon system, the same basic controls, and the same lack of options. They're also by Atlus, so it's not that surprising that they would copy their own system for this game. The way the dungeons work is this: you walk around in first person mode moving one square at a time using the directional button. The analog stick only allows you to look from side to side. After a certain amount of moving you will be attacked (you generally have warning when this is about to happen) and the game switches to a combat system not that dissimilar to the regular Persona one except that you have to manage which players are in the back row and which are in the front. There are also big monsters (F.O.E.s, short for the atrociously ungrammatical fusis oikein eidolon, or creature to live in ghost. Yikes) who you should really avoid wandering around. These show up on your screen. They only move when you do and they follow set patterns that you can figure out pretty easily, so avoiding them is usually not that tough. The really unique feature of this system is that you are not provided with a map but have to create your own as you go along. This does increase the difficulty of your exploration but it also provides you with a certain satisfaction from actually completing it. Outside of combat there's little to do. The main screen in Yasogami High only has a text menu of options for things like buying new items, healing, or saving the game. The majority of your time will be spent in the labyrinth. Is this system a perfect fit for Persona? No. I don't think they'd have lost anything by giving you the option to run around your school outside of combat and interact with the various zombies outside. It would have given the world a slightly less limited feeling while not requiring a large amount of storage room or effort. But in general I think the gameplay works well for what it's trying to do. At the least it isn't jarringly distracting. The big thrill here of course is playing with these characters again, and that's where the real fun in Persona Q comes in. The characters are back and they're as well done as ever. All the voice actors have returned and bring their customary liveliness to the roles. Sure, you can't talk to them in private like you could in the main games, but they do have frequent conversations throughout your adventure. They have also been given a design overhaul to better match Etrian Odyssey, which doesn't take long to get used to but can feel a little weird. They look a bit chibi. Plot and characterization has not been the strength of the Etrian Odyssey series. Until the last one ( Millennium Girl ) they didn't even bother with them. That's why I never had much time for them. But the addition works really well here and makes the game feel more like Persona. The really impressive thing here is how they've managed to incorporate two separate stories in the same game. At the beginning of the game you chose whether to follow the Persona 3 story or the Persona 4 one. Whichever one you chose, the cast from that game are the ones you'll be travelling with. Sure, you'll meet up with the other crew eventually, but for the most part (especially in the beginning) you are on independent quests. It's a lot of fun to play the game from both sides since, while they cover the same ground, the way they get there is often completely different. For example, since the game takes place in pseudo-Yasugami High from Persona 4 the arrival of the Persona 3 crowd is rather disorienting and you're thrust into the adventure rapidly and against your will. With the Persona 4 crowd the transition is more subtle and mysterious and involves a mysterious clock tower appearing in the courtyard. Neither storyline suffers from a feeling of being an afterthought, so you can essentially enjoy two games for the price of one! So should you buy this game? If you're a fan of Persona strictly for the social gaming then no. There's nothing like that here. And it's not as in-depth a game as Persona 3 & 4. But if you really loved those characters and just want to see them in an adventure again (and together this time!) then this game will probably be perfect for you. The difficulty curve can be a little steep, but aside from that the game is a lot of fun. I'm getting a little sick of the spin-offs from the main series. Sooner or later it will run out of steam and make both those games feel tired and stale. But that moment hasn't come yet. It may be waiting for Persona 4: Dancing All Night , but Q isn't the disaster people might have expected. If they're still bringing this level of quality to their spin-offs I say bring on Persona 5!

### ⭐⭐⭐⭐⭐ Great Dungeon Crawling RPG
*by D***L on September 11, 2018*

Context: I don't have much experience with SMT or Persona series. My older brother played the PSX Persona 1, and I have only vague memories of it. Never played any SMT games until this year with SMT4, but have always loved RPGs like Chrono trigger, FFVI, FFIX, etc. Bought with zero expectations of understanding story and fan service jokes. The good: Gameplay is sleek and streamlined. Music is extremely catchy. The game makes great use of both screens, and its generally just a great time mapping out floors. Eager to see how much more depth the gameplay has, but no complaints after 3 hours. The bad: Story seems barebones. Earlier I referenced some classics with great stories. I understand this game is a spinoff from the main persona series, which is a sub series of SMT, but the story has not yet gripped me. It feels there has been a heavy amount of hand waving, but with all this said, it's not egregious. I would just consider it lethargic. Overall, great game. Its better than I expected. I would consider this an 8/10. If there was more focus on story, or maybe a little more explanation about who the characters are, I could see this being a light 9.

### ⭐⭐⭐⭐⭐ A game for Persona fans, but not quite a Persona game
*by T***Y on March 26, 2015*

I didn't really know what this game about. I knew it had "Persona" in the title, and I knew that I really liked Persona 3 and 4. Then it came out, and got really good reviews. I decided to try it out. How bad could it be, right? I remember buying Soul Hackers a while ago and not really liking it. I wasn't sure why. It had the super old-school-RPG-style isometric 3D first-person dungeon exploration thing going on. You even had to draw your own maps! That's a thing that's unheard of in 2014 (or even 2012 when it came out). I couldn't get into the battle system either. Well, imagine my disappointment when I opened up Persona Q and, on the surface, the two looked really similar. That isometric exploration and then battle system brought me some immediate buyer's remorse. Well, good thing I was wrong! I'm not sure what was so different about it that made me like it so much more. The gameplay wasn't SO dissimilar. Maybe it was the art - the super-chibi, colorful, charming style that made everything sort of ridiculous looking - but in a good way. Maybe it was the music - English songs that were all sung by people whose first language was clearly not English, but were made even more catchy and unforgettable as a result. Heck, maybe it was just because I loved Persona games and I felt right at home with the characters. Speaking of the characters, though... I get the feeling that if you didn't play either Persona 3 or 4, you will have NO idea what is happening with the game, or with the characters. The game tries to explain some things, but I feel like it would all fly over the head of someone who doesn't have experience with the series. Finally, I want to say that this is NOT a Persona game. Not really, anyway. It has the name of the series, and all the characters, but besides a few minor things that carried over from those games, this is a very different kind of RPG. They melded some of the battle elements of Persona into the game, but it doesn't have any of the time-progression, social-link stuff that those games have. That said... I still love this game. Definitely worth a buy if you love the series.

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