- Change the outcome of the game at every turn as citizens and city environment itself react to, and are impacted by your in-game actions..
- Cole, an everyday guy who develops a super-human powers and must decide whether to use these for the good of Empire City or its detriment..
- Discover, grow and wield a wide range of electricity-based super powers against enemies using standard weapons and comparable special abilities..
- Utilize Cole¿s climbing skills as you scale the cityscape and discover new vantage points.
- Experience the complete freedom to accept structured mission play options, or to explore the deep, open-world design of Empire City..
Product Description
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A massive explosion rips through six square blocks of Empire
City, leveling everything and everyone in its path. At the center
of the blast crater a lone man stands up miraculously unharmed;
gifted with incredible powers. From the creators of the
award-winning Sly Cooper series, Sucker Punch brings you
Infamous, the first open-world action/adventure title by SCEA,
for the PlayStation 3. Players experience what happens when a
real person suddenly starts developing super powers. Exact
revenge? Protect the innocent? Maybe a little of both? These are
the situations you'll face as you play inside of a richly
interactive and living city. A place where your actions
create broader reactions in the citizens and landscape around
you.
.com
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From game developer Sucker Punch, creators of the award-winning
Sly Cooper series, and publisher Sony comes inFAMOUS. The first
open-world title exclusively for the PlayStation 3, infamous is a
single player action/adventure that places you in the role of
once regular guy, Cole, who in the aftermath of a horrific
catastrophe finds himself not only alive, but developing a
fantastic array of superpowers. Going from ordinary to
extraordinary overnight isn't something to take lightly. With
these powers does one exact revenge? Protect the innocent? Or
perhaps, dabble in a little of both? The choice is yours in
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Everyman turned superhero Cole.
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Devastating electricity-based powers.
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Go anywhere open-world design.
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An urban environment.
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. Story
Empire City was a run of the mill metropolis, until one day a
massive explosion rips through six square blocks of its bustling
downtown real-estate, seemingly leveling everything and everyone
in its path. Yet after the dust had cleared, at the center of the
blast crater is a lone man, Cole. He is in a coma, but has
survived the event and neither he nor the world will ever be the
same.
An everyday guy doing his best to make ends meet, Cole had been
a bike messenger. Just before the blast he had been sent to
ground zero to deliver a package. In the aftermath of the
catastrophe, he awakes to find that somehow he has gained strange
electrical powers. Empire City is in shambles though. Riots have
erupted, breeding chaos and emboldening powerful criminal gangs
hungry for power and profit. In the panic that follows the city
is quarantined from the mainland, and television broadcasts
packed with damning security camera footage link Cole to the
scene of the explosion. Cole is now a wanted man, but his
extraordinary electricity-based powers and perhaps a semblance of
responsibility for the well-being of Empire City are growing. Who
is really responsible for the blast though? As an evolving
mystery unfolds, Cole must learn how to wield his newfound powers
as he searches for the real culprits behind the blast in an
attempt to rescue Empire City from complete anarchy.
Gameplay
Built around open-world gameplay where the player decides how to
deal with both criminal gangs bent on destruction and devastated
citizens who need help, action in infamous contains the standard
mix of mission play, in which players are given specific goals
and activities to meet, and free play scenarios, where you can
wander Empire City doing what they will. In both, developing and
learning to control Cole's electricity-based powers is crucial.
Cole can not actually generate energy, so these powers are based
on energy manipulation instead. This manipulation comes in three
basic forms: discharge of energy at living or inanimate targets
in either diffused or precise bursts; generation of energy
shields used as protection against the weapons or special powers
of enemies; and the infusion of objects with time-delayed
destructive energy for use as grenades or mines. As impressive as
these powers are they do have drawbacks though. Because
electricity can cause combustion, Cole can not wield firearms and
can be hurt by items he blows up. Also, like anything
electrically driven, his abilities require a power source. In the
damaged, but not destroyed Empire City, these sources can be
found throughout the gameplay area, but players must note that
certain actions drain energy faster than others and that enemies
will become aware of your need of a power source as the game
proceeds and accordingly attempt to destroy those sources.
This need for power also provides a major illustration of the
game's morality system. As battles rage throughout the gameplay
area and power sources become either ce or destroyed, Cole is
faced with the ethics of his 'bio-draw' ability. Through this he
can harvest electrical energy from living organisms. This will
provide the energy needed to survive in a pinch, but may also
have consequences as to how the game develops over both the short
and long-term. In addition to this, players will also face
similar game-changing choices in dealing with more casual
scenarios involving the citizens of Empire City. As well
intentioned as a hero may be, in many cases he is just as likely
to be hated as he is to be praised. Choice is the deciding factor
in this, and that resides squarely on the shoulders of players in
infamous
Key Game Features:
* Be a Hero - Take on the role of Cole, an everyday guy and urban
explorer, who develops a wide range of electricity-based powers.
Learn how to adapt to Cole’s evolving powers in an attempt to
save Empire City and its people.
* Super Powers - Feel what it is like to discover, grow and use a
wide range of electricity-based super powers (good or bad); and
grasp the responsibility that comes from being so powerful.
* Epic Battles - Experience what it is like to be a true hero,
taking responsibility for every action, as players battle against
powerful iconic villains.
* Open Dynamic World - Coupling rich powers with a reactive
environment and population, experience complete freedom to
explore a deep, open interactive city. Players will be challenged
to decide if they choose to save or destroy Empire City.
* Urban Exploration - Scale the cityscape to discover new vantage
points and employ a vertical combat system. Utilize Cole’s
climbing skills to go where most people can not, opening up a
variety of offensive and defensive combat options.
* City Ecology - Watch the citizens and city react and
evolve depending on players’ actions. Events will unfold based on
the role players take in them, creating broader reactions in the
city’s people and environment.