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🎯 Strategize, Learn, Win — The Ultimate Family Game Night Upgrade!
Semper Smart Games Election Night! is an award-winning educational board game designed for kids aged 8 and up. It combines strategic gameplay with learning in math, U.S. geography, and civics through a unique patent-pending PlaySmart Dice system and a double-sided dry erase board. Perfect for family game nights or classrooms, it offers multiple skill levels and interactive components that make mastering the Electoral College and math concepts fun and engaging.








| ASIN | B07NDRRP33 |
| Best Sellers Rank | #103,246 in Toys & Games ( See Top 100 in Toys & Games ) #2,489 in Board Games (Toys & Games) |
| Brand Name | Semper Smart Games |
| CPSIA Cautionary Statement | Choking Hazard - Contains Small Ball |
| Color | Multicolor, White |
| Customer Package Type | Reinforced Box |
| Customer Reviews | 4.7 out of 5 stars 957 Reviews |
| Edition | 2024 Edition |
| Educational Objective | math, civics, geography, multiplication, addition, division, strategy |
| Game Mechanics | area control, card drafting |
| Genre | Educational |
| Included Components | double-sided dry erase game board, 6 patent-pending 12-sided PlaySmart Dice, 2 decks of strategy cards, 2 dry erase markers |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 10.25 x 10.25 x 2.5 inches |
| Manufacturer | Semper Smart Games |
| Manufacturer Minimum Age (MONTHS) | 96 |
| Material Type | Cardboard, Plastic |
| Minimum Age Recomendation | 96 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2 |
| Operation Mode | manual |
| Rulebook Availability | Digital PDF |
| Set Name | Election Night 2024 |
| Size | 10.25 x 10.25 x 2.5 inches |
| Theme | Race |
| UPC | 086229600412 |
| Unit Count | 1 Count |
I**E
Learning Disguised as Fun!
This is a must as a homeschool family! We've had this game for a couple of years now, and it's still a family favorite. My 9- and 7-year-old are reaching for this game often to play on their own. One of the things I appreciate most is that they can play independently without needing constant help. I love that it's helped them get familiar with where states are located on a map and it has helped them memorize how many electoral votes many states have. I've also noticed their speed with adding numbers has improved. It's a wonderful hands-on way to introduce geography, math, and civic concepts in a fun and engaging way. Highly recommend for families looking for an educational game that kids will genuinely enjoy!
A**R
Not very complicated and lots of fun. Highly recommend
My family and I really loved this game. Played it in teams and the winners get to be called president and vice president for the day. What I loved most about the game is that kids are getting a civics lesson on the electoral college while there playing without even realizing it. It also meets the educational needs of children of various ages since we're able to either use addition on one side or multiplication on the other side. And as an added bonus fractions are practiced. I decided to later purchase the bonus card questions but haven't broken them out yet . But I highly recommend this game. I do want to add though game play is rather long. I'd say 30/ 45 min. But the dice are so cool and enable so much mental math practice that you could choose to play this instead of a math lesson. I purchased this and a few other games to help prevent the summer slide of math and help with Geography. So far so great, been using with 3 and 5th grader. And I can tell we'll be able to use for years to come.
A**R
Amazing Game
This is an amazingly fun game. It is our family's favorite choice right now. It is easy to play and draws you in with some very thoughtful rules that make it easy to strategize how you will get the necessary electoral votes. It is also really funny to see a state that in the real world might be red or blue go the other way in the game on the road to the white house. One of the great things about this game is that there are several layers of numbers in the game and several opportunities each turn for math. However, it is not overwhelming at all and the game designers built in a lot of visual clues and ways to keep track of everything so the math is fun and doesn't disrupt game play. Highly recommend!
J**N
Fun, educational, good for many ages.
As a parent and educator I love board games that secretly teach you things. This game is AMAZING. It is very fun to play, engages your mind, requires teamwork and strategy. It teaches very important fundamental math and social studies skills and provides the practice needed to master those skills. At the same time you have no idea you are doing all that work because you are so caught up in the strategy of trying to win. This game could easily be used in a classroom (whenever we go back). I love that the one game box offers both addition and multiplication versions, allowing the game to be played for years. Teens and adults still enjoyed the addition version because there was so much strategy. Highly recommend.
C**T
A fun math strategy game
I was scared. It’s title suggests as a political game, but its description suggests a math game, so I finally took a chance and played the audition side with my nine year old daughter. Turns out it is a strategy game that helps with geography learning and understanding of the electoral vote process but aside from that it is just figuring out how you can be the first to get the most points added up in the game is set up very well to make it easy to calculate my only concern is if the dry race markers go dry or become hard to race at some point because you’re writing right on the game board but I love it and look forward to playing more in the future and I’m glad to finally have a good two person game because most of the time I need more people that are willing to play
T**Y
Fun Game!
This was a fun teaching tool to help my kids learn about the electoral college and become more interested in other states. Definitely recommended for homeschool or just teaching kids the basics of US government, something I don’t remember learning in school.
A**R
Must Buy Grades 2nd - 5th
This game is AWESOME!! I am a K-5 Math Specialist and a mother of a 2nd grader child. At first I thought, in theory the game is a good idea. After I played the game I realized that it's actually amazing!! Kids are motivated to combine (add or multiply) two out of four dice to strategically collect electoral votes across the US. This game is easy to learn and easy to extend. I literally saw some of my daughter's fact fluency evolve from counting on to derived facts in one sitting. The game has a ton of repetition without feeling repetitive at all. To the game maker - When's your next game coming out? I am always looking for a game (learning related) that reaches a wide audience, is easy to adapt, and most of all fun to play!
M**N
The political-theme board game without politics
Pretty simple concept: a player rolls four dice and arrange them into two pairs, and adds each pair together to get two final sums (the same way that Can't Stop works, if you've played that). Each possible final sum has a few US states associated with it, and you can pick one state per final sum to gain a mark in. Smaller states are won instantly, larger ones require 2, 3, or even 5 marks before you win their electoral votes. Then your opponent does the same, and you go back and forth until somebody has enough votes to guarantee a win. There is also a more advanced option where players multiply the dice together instead of adding. As an educational game where part of the purpose is teaching math skills, it uses special dice so that kids can get used to adding in ways that are slightly more difficult (e.g. no chances to just add 1 or multiply by 10). Another interesting feature is that there are no playing pieces - rather than placing tokens or counters on the states, you have dry-erase markers and a board that works with them. So you still have to careful not to wipe out the game status irrecoverably, but it's probably harder to do that by mistake than it would be to knock over blocks or chits. And finally, there aren't really any "politics" in the game despite being about the US presidential election. It sticks with the basic facts about how the electoral process works - there are no debates, issues, or opinions in the game. Even the two sides don't have political names or symbols, they are just colored red and blue. It's not an especially deep game but I think it does a great job of what it set it out to do: teach math and civics at the same time while having some meaningful thinking and strategic decisions. It's not always obvious what the right combinations of states are to choose. Is putting 1 mark in a 17-vote state that needs 2 marks to win a better choice than putting 1 mark down to instantly win an 8-vote state? I think so, but I'm not sure. Is it worth it to put marks on a big state your opponent already has a lead in, vs trying to just go for a medium sized state that hasn't been contested yet? This sort of thing means it functions well as an actual board game, rather than just being a school exercise in disguise.
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