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🌿 Defend, strategize, and unite—be the Spirit the island needs!
Spirit Island is a highly thematic cooperative strategy board game for 1 to 4 players, featuring deep, immersive gameplay where players embody powerful Spirits defending their island from colonizing invaders. With 90+ minutes of playtime, multiple adversaries, and scalable difficulty, it offers endless replayability and strategic depth, perfect for millennials seeking a rich, social gaming experience that sharpens teamwork and problem-solving skills.









| ASIN | B01MUHP51S |
| Age Range Description | 156 months to 9600 months |
| Are Batteries Required | No |
| Best Sellers Rank | #15,539 in Toys & Games ( See Top 100 in Toys & Games ) #373 in Board Games (Toys & Games) |
| Brand Name | Greater Than Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Blue |
| Customer Package Type | FFP |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,803) |
| Edition | Standard Edition |
| Educational Objective | To improve strategic thinking, teamwork, and problem-solving skills |
| Estimated Playing Time | 90 Minutes |
| Game Mechanics | Area Control, Cooperative, Resource Management |
| Genre | Strategy |
| Global Trade Identification Number | 00798304339291 |
| Included Components | Game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.6 x 2.95 x 11.6 inches |
| Item Dimensions L x W | 12"L x 12"W |
| Item Type Name | Board Game |
| Item Weight | 1 Kilograms |
| Language | English |
| Manufacturer | Greater Than Games |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | SISL:CORE |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | SISL:CORE |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Base Game |
| Size | 36.17 cubic inches |
| Sub Brand | Spirit |
| Subject Character | Spirit Island |
| Theme | Strategy |
| UPC | 798304339291 |
| Unit Count | 1.0 Count |
J**T
Best Cooperative Game . . . Ever
Spirit Island lives up to its incredibly high hype and I wish I was not so late to the party. Every aspect of this game is incredibly thoughtful (well designed), fun, and offers so much variety. The replay value is insane. Typically, I'm one of those people who believes that a board game should never take more than 1 hour of time otherwise it turns into more of a stressful experience. Spirit Island completely proves me wrong . . . even with the 2+ hour play times (including set up and play through) I can't get enough and never feel board. I also love how all of the game mechanics make sense and feel completely natural to the story of the game itself. Nothing feels like a mechanic that was just added to "fix" some issue. I've also read that the makers of this game go through years of game testing to make sure they get everything right: it really shows. My only word of warning is that this game does take at least one or two play-throughs before you get your bearings and you should sit down with it for the first time on a day when you are not tired from work, but the instruction booklet is very well written and that helps a lot. If you are on the fence after hearing good things about this game, just get it. You won't be disappointed.
E**D
Endlessly replayable, enjoyable and timeless
I’ve owned Spirit Island for seven years and only recently started playing it with others. Until then, it was my main solo game, usually with three spirits at once. I’ve never won against an adversary or a scenario, but I always enjoy the challenge. Components: Beautiful art, solid pieces, and spirit boards that feel alive. The production quality matches the depth of the game. Set up time: Long, especially with expansions and multiple spirits. It takes a while, but the table presence makes it worth it. Ease of teaching: Not simple, but learnable with patience. My roommates were better at keeping track of everything than I am, though they’re used to long D&D campaigns and complex games. What I find great: It’s endlessly replayable. Every spirit, power card, and combination changes the experience. The strategy runs deep and always feels fresh, even after years. What I like less: Bookkeeping can get heavy, especially when managing multiple spirits solo. I often switch to the Steam version for convenience, but I still prefer the physical game when I have the time. If I were stranded on an island or stuck in a zombie apocalypse, this is the one game I’d pack in my bunker.
D**H
An absolute must buy for gamers.
Incredible game, maybe the best board game ever made. There IS a learning curve but once you stumble through your first couple games and it "clicks" you cannot find a better game, I'm convinced. Works well with solo play, roommates, family, gamer friends, everyone I've taught this game to seems to really love it.
B**E
This is my (and my friends) new favorite game. Hands down.
This game is not related or connected to Settlers of Catan in any way, but follow along with me for a minute here - the following "story" will give you a good idea of the highly thematic game-play present in this game. Imagine the world/game of Settlers of Catan. A new island is discovered, and invaders from afar flock to the new lush land in search of new homes and resources. Ready to conquer and colonize the new paradise, they begin by creating a few modest towns, and then the race for territory begins. Eventually one particular group of colonists win the race for land, and are crowned the new de-facto rulers of the not-so-newly-discovered island. But something awakens from the land itself. The colonists actions have blighted the land, displaced and taken advantage of the native tribes of the land, and disturbed and upset the spirits that the natives worship. The ancient god-spirits of the island have been angered and they now exert their powers and influence upon the land. Crops wither, volcanoes erupt, the jungle grows rapidly to take back the land claimed for townships and roads. The rains, rivers, and ocean itself seems intent on destroying bridges and boats, flooding crop land, and sometimes raining destruction from above. Raging storms of thunder and lightning, savage wildlife, and the very earth beneath seem intent to drive the invaders out, or kill them. Wicked nightmares plague the settlers, and the natives themselves revolt. Welcome to Spirit Island. The game is, like I said, highly thematic, and a ton of fun to play - with a huge variety of game setups and play choices - no two games are ever the same. You take on the roles of the Spirits of the island, attempting to drive away the colonists through fear and population reduction. The Dahan (the natives) can help, but are mostly powerless until/unless aided by the players/spirits. A fully cooperative game, all players either win together, or lose together. The core game mechanics of the game are "deck-building", "resource management" , and "area control". Although the area-control is done in an interesting manner that is slightly different from most other area-control games; you're actually trying to reduce the invaders area-control, and you do so by using your cards/powers - which are limited to being 'cast' on areas near your 'influence markers'. All in all a very good modification on some popular traditional core mechanics. I really can't say enough good things about this game. There are several different spirits to choose from, and each have unique abilities, making the game quite varied from play to play, and spirits will even change from player to player based on play style of the person. There are several optional (and highly recommended) adversaries to choose from (basically you get to pick who won the island - choosing from historical kingdoms like France, Brittan, and Prussia) that keep the game challenging as you progress in player/group skill. And finally, the expansion, and a few of the promo items available out there are really awesome as well and add a lot to the game - as well as a new expansion slated to show up in 2019 sometime. tl;dr: This is my (and my friends) new favorite game. Hands down.
A**L
Original and in proper condition.
C**K
A (longish) TL;DR: This game is very good. People who are experienced with board games can pick this game up and play fluidly in just a few turns, but it can initially be overwhelming for casual players. The game is quite difficult, especially at first, but everything is tied together very well thematically and is very much less luck based than most cooperative board games; therefore, the (base) game is easier to play and win the more you play, but there are several ways to increase the difficulty once it feels too easy. Everyone playing feels important and all choices matter. Replay value is very high, and nobody I've played it with has had anything negative to say about it. Pros: + Thematically Consistent + Truly 1-4 players (even single player is fun and challenging) + Various difficulty levels and options for gameplay variation offer high replay value + High-Quality pieces with great art + Very hard to take control of other players - everyone feels important and their choices matter POSSIBLE Cons: - Overwhelming at first (many different pieces and gameplay elements) - Can be difficult to teach because of the above point - Seemingly few 'scenarios' and 'adversaries' (but ultimately enough once you understand how they work) - Generally very challenging for new players even with the most simple set-up Neutral Points: ~ Long play time for casual players (30-40 minutes for single player, 60+ minutes with 2 players, and easily 90-120+ minutes with 3 or 4 players, especially if playing with new players) ~ In-box dividers/piece holders are flimsy and bulky, but box includes many resealable plastic bags for pieces ~ Random elements are a small part of the game, but are very predictable, fit with the theme, and don't feel 'luck-based' ~ NOT kid friendly. Don't be fooled by the colourful art - This game is challenging and complex for many adults, and I wouldn't even want to try playing it with anyone younger than a board game savvy 13 year old (I'm thinking of my younger siblings and cousins around that age as examples: some are definitely able to play and some I wouldn't let touch the box) Things to keep in mind when first playing the game: * If you can, learn the game with 2 players first, with the rule book and online FAQ open - learning with a single player will likely result in a quick and brutal loss that won't teach you enough, and learning with more than 2 players will likely result in a jumbled mess which will take far too long. Playing with several people is much easier when at least one person already knows how to play. * USE THE 'EASY' CHARACTERS - Seriously, their rules and powers are much easier to manage, and you can eliminate the deck building portion of the game as you learn the more integral elements * Don't be discouraged by the difficulty of the game. This game is hard to beat at first. Once you learn some strategy through trial and error, victory is much easier (which is why scenarios, adversaries, and blighted island cards are in the game, all of which increase the difficulty and/or complexity)
L**S
Jogo veio em perfeito estado. É um jogo muito complexo, com uma dificuldade bem alta. Ele é coop, o que pode ser frustrante quando é tão difícil de ganhar.
H**Ć
Everything nice
A**S
Se lo he regalado a mi novio que es un fanático de los juegos de mesa. Lo único malo (aunque eso no es problema del producto) es que está en inglés. Pero el juego es genial
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