Stellaris: Console Edition (PS4)
F**O
Gioco macchinoso
Su PS4 risulta macchinoso, meglio PC.
G**E
Bel gioco consiglio l'acquisto
Bel gioco consiglio l'acquisto
E**C
article non reçu
nul
M**K
Much like Civilization 4, just in space
I picked this up for playing on my PS5, and it's a very good port to the console. If you're into Civilization (IV, not VI, which is more advanced than this game by far) or even SimCity, this would probably appeal to you. After 40 or so hours of gameplay, here are my impressions so far:1. Huge learning curve, lousy instructions. The tutorial pop-ups are helpful the first time you play, so I do recommend turning them on. That said, there's a complete lack of help files to figure stuff out. Googling various Reddit threads is your best bet, since no where does the game explain some key concepts. For example, I played my entire first game completely clueless about the hyperlanes between stars - it's one of several settings for "maps" that isn't explained. Trades routes need to be patrolled, but it's trial and error to figure out how and what types of ships to use. Wars need a casus belli, but how you get those and what they really mean is pretty opaque. And so on. Be prepared to play through a few times just getting the hang of what the heck is going on.2. Controls are surprisingly intuitive and easy. I wondered how they would make it easy to access the 6 million things on the screen, but I had no trouble figuring it out in the first playthrough. Now it's completely second nature to navigate all the options and find the one I want.3. Combat is pretty basic. It can be helpful to see what kinds of weapons/shields your opponent has, but I haven't yet figured out any metric that matters enough to actually watch the battles.4. The benefits of the weapons and armor research aren't clear. All that seems to matter is the fleet strength, although there's probably some correlation between strength and specific armament that I haven't figured out yet. For example, is crystalline armor better than ceramo-metal? How good are Blue Lasers compared to, say, plasma weapons? Who knows? Actually, I'm pretty sure there are Reddit threads where someone breaks this down, but the game absolutely doesn't.5. After the first couple of games, it's unlikely you'll bother to read any of the event pop-ups, since they repeat from game to game. I've played about 8 games (none of them for more than a few hours, when it became clear I was either losing hopelessly or winning overwhelmingly), and only got one pop-up that was new to me in the last go-round. There's some randomization in the outcomes, so it's not necessarily the exact same pop-up storyline every time, but I still just click through almost all of them.6. Action is all text-based, but the writing is entertaining. Other than the little space battle animations, you're just reading everything that happens in this game. It's a lot like No Man's Sky in that regard, but the writing is much, much, much better. There's a lot of humor, and your choices actually make a difference in the outcomes of the pop-up events. But it's still a text-based game.7. I've never made it to end game. Honestly, I get to the mid-game and everything stagnates. I'm basically just sitting there waiting for something to happen, or starting a war just to have something to do. (Maybe that's why there's the economic collapse someone else mentioned - but I find it's caused by over expanding and not paying attention to what I upgrade and if I have people to staff the new buildings.) I'd love to see what happens in the endgame, but haven't been able to make myself sit through hours of nothingness to get there. There's a slider to make the endgame start sooner, but it's still not soon enough.8. The expansions are good, but expensive. I'm not sure they add enough actual value to the game, in my brief experience.9. Diplomacy is pretty rudimentary. Even with the Foundations expansion, your options are limited and very linear. Get your opponent's approval past a certain point, and they'll offer non-aggression/trade/research/migration treaties. In limited cases there are vassal and protectorate options, but not enough to make it terribly interesting. If you like the modest complexity of Civ VI's diplomacy, you won't find it here.Overall I'd recommend this game if you 1) like civilization builders, AND 2) don't mind lots and lots and lots of reading, AND 3) don't mind the massive learning curve, AND 4) you have a lot of patience. Otherwise, you might be better off playing yet another game of Civ VI, since it's more varied, has better diplomacy, and doesn't stagnate mid-game like this one does.
S**R
Good game but the redeemed code doesn't work
Furthermore that's the last time I spend extra on a game which supposed to have DLC and extra content through a paper code which doesn't work. I learned an important lesson.Sucks through. I've always wanted to play a game where I get to build my own species and galactic empire.
Trustpilot
3 days ago
2 months ago