Osmo Math Wizard And The Enchanted World Games And Amazon | Desertcart Vanuatu
Osmo - Math Wizard and The Enchanted World Games, and The Amazon Airships for iPad or Fire Tablet - Ages 6-8/Grades 1-2 - Multiplication and Mental Math Addition & Subtraction (Base Required)
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CURRICULUM-INSPIRED LEARNING: Learn advanced addition, understand multiplication as repeated addition, and practice skills through hands-on play on a math adventure! Real-time targeted teaching tips help kids learn through experimentation and build confidence. Adults are able to adjust the difficulty of the game based on the child's ability. Self-paced play means kids have time to master a concept before progressing to new material. (No WiFi necessary to play). Requires an iPad or Fire Tablet plus the Osmo Base for iPad or Fire Tablet to play (not included). TEACHING: Race to create power smoothies and unlock new levels over two games! In Juice Team, boost your math skills while giving your team the magic fuel they need to take home the gold. In Bento, make lunches for athletes using strategies & math to earn points and move your character along the path. Learn new skills or get more practice with repeated addition, addition/subtraction equation using three whole numbers, math organization, and solving the same problem in multiple ways. SKILLS LEARNED: Studies show that active learning can boost critical thinking skills, information retention, motivation and interpersonal skills. By incorporating physical game pieces, Osmo ensures kids learn advanced addition, subtraction and early multiplication by doing. As a bonus, you'll get access to free games that teach addition, comparisons, analytical skills and more. AGE & CAPABILITY: Ages 6-8 (1st & 2nd grades). Games are designed for beginner to expert levels. CURRICULUM-INSPIRED LEARNING: Practice and learn mental math, addition and subtraction through hands-on play on a math adventure for grades 1 and 2! Real-time targeted teaching tips & nudges let kids learn through experimentation and build confidence in a stress-free environment. Self-paced play means kids have time to master a concept before progressing to new material. (No WiFi necessary to play). An Osmo Base for iPad or Fire Tablet & an iPad or Fire Tablet are not included, both are required for game play. TEACHING: Deliver packages by flying airships, using mental math to stay afloat! In Airships, children build their own addition & subtraction equations while designing airships to fit the needs of their customers. In Clockwork, a digital-only game, children solve addition & subtraction problems to collect gears and program robots. Kids will learn skills like building & balancing equations, addition, subtraction, solving for an unknown value, creating rectangular arrays up to 5 rows/5 columns & beginner algebraic thinking. SKILLS LEARNED: Studies show that active learning can boost critical thinking skills, information retention, motivation and interpersonal skills. By incorporating physical game pieces, Osmo ensures kids learn skills like advanced addition, subtraction, skip counting, counting sense, number sense and patterns, engineering, and mental math by doing. As a bonus, you'll get access to free games that teach addition, comparisons, analytical skills and more. AGE & CAPABILITY: Ages 6-8 (1st & 2nd grades). Games are designed for beginner to expert levels.
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