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Civil War Campaigns: Vicksburg gives you a chance to refight one of the American Civil War's most crucial battles. It's April of 1863, and General U.S. Grant has led his men to the banks of the Mississippi River. After disastrous Union campaigns at Chickasaw Bayou, Steele Bayou and Greenville, Grant elects to bypass the Confederate fortress city of Vicksburg. Instead, he will take his Army of the Tennessee and march down the Louisiana side of the Mississippi River. But Confederate general John C. Pemberton and his Confederate army occupies the area both north and south of Vicksburg. With Grant's crossing of the mighty river there will be no turning back... for either side.
D**N
HPS Campaign Vicksburg
It is important to understand why you invest in HPS Civil War games. You play opponents by email turns. For somebody who wants a great challenge by the AI, look somewhere else. For somebody who wants RTS, this is not the series of games to buy.However, the game is accurate, turn based and forces you to study and understand Civil War Tactics. Tiller's games are excellent recreations of the board war games. The nice thing about buying this at Amazon (through their partner program) is that you save $20.All of his civil war (and other) games can be found here[...]
B**K
Another Great John Tiller Game
I'll be honest with you, I haven't played this particular game yet but I own twelve John Tiller Wargames and all of them are fantastic for stretegic naval, world war ll, and Civil War games that I own. The games are historicly accurate very detailed concering information aabout the military units and maps.Take note if your looking for a John Tiller Game with alot of GRAPHICS this is not the game for you.hey are GREAT STRATGEY LEVEL GAMES!!!!!!
R**N
Two Stars
was not thrilled with the game itself -
W**E
How many times can I use the word "awful"????
Some of the most horrible graphics I've ever seen in any computer wargame. Looks like it was drawn with a crayon. Supposed to be a tutorial but I'd be damned if I could find it. And while the alleged 3d graphics look like they're crayon drawn you do have the option to set the game to play in 2d (which look just like the old board wargames made of paper and cardboard).....but....playing in 2d mode reduces the map to a size that's about 1/8th of your computer screen. You need a magnifying glass to see it and there are no instructions telling you how to get the map playing surface to fill up the entire screen. They tell me that later versions of the HPS games have improved graphics. Not going to throw good money after bad to find out. I'm guessing that the tutorials on the newer games are equally as bad as this atrocity. If bad graphics and messed up tutorials give you a headache then either skip this game entirely r lay in a big supply of Execdrin.
J**Y
Grant's great victory
The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian. Each game covers one campaign or area, providing a series of historical and hypothetical battles. The battles are played as single games or linked into a campaign with losses and advantages carried forward. In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight. In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points. This provides for almost unlimited replay ability as no one campaign will ever match the last one.Game scale is set to the pace and command abilities of the 19th Century. Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex. Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.Formations are critical and leaders exist starting at brigade level. Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander. These rules, force command cohesion by penalizing players that break up commands. Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation. Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.Movement starts at about two miles an hour for an infantry regiment. Terrain, roads and formation increase or decrease this rate.Combat results in losses and fatigue. Fatigue makes units susceptible to disorganization or route. Disorganized units are less effective and more likely to route. Routed units run from battle and will not fight until rallied. Leaders can rally units and have the best chance of doing so within their command.While this may sound complicated, it isn't and one set of rules is used in all the games. This is not to say that the games are the same and one approach works in every game. The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh. The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.Campaign Vicksburg has 57 battles, including the historical battles of Chickasaw Bayou Port Gibson Raymond Jackson Champion Hill Big Black Bridge Milliken's Bend and the Vicksburg Assaults of 19 and 22 May 19What-if" battles include Grant Assaults on Snyder's Bluffs Redbone Church Grindstone Ford Ingraham Heights July 6 Final Assault on Vicksburg
S**D
Another Great HPS Game
This is a great game like all HPS games. In terms of detailed, historically accurate wargames, HPS stands at the head of the class. I have been a long time fan of the Civil War Battles series. The Order of Battles are always precise and accurate. The maps are wonderful. The scenarios plentiful. I unhesitatingly recommend any HPS Civil War Battle game. That said, these games are designed for hard core grognards (dedicated wargamers). People who are interested in the topic but have little wargaming experience should probably look elsewhere before attempting an HPS game.In terms of Campaign Vicksburg: This is a complete rendering of the series of battles in the 1863 Vicksburg campaign. Scenarios include battles of maneuver, assaults on fortified lines, and probes. The scenarios range in lengths from several turns to over 200. Before I purchased the game I was somewhat worried about the relatively low number of scenarios (57 compared to say HPS Gettysburg with 100's), but they cover a wide variety of situations and each one has a very different feel. This is unlike Peninsula which, while fun, all the scenarios take place in the same general location and seem like minor variations on the same theme. The maps are wonderful - better than average, and that's saying a lot because the HPS maps are uniformly superb. You can't get a better game than this.
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