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🌌 Take your Outer Rim legend to the next level—unfinished business never looked this epic!
Unfinished Business is a must-have expansion for Star Wars: Outer Rim, adding new Core Worlds tiles, characters, ships, gear, bounties, and innovative gameplay mechanics like favors and ambitions. Designed for 1-4 players aged 14+, it extends the base game’s 3-4 hour strategic adventure with richer content and heightened challenges.































| ASIN | B09W7Q66WK |
| Age Range Description | 3 years |
| Are Batteries Required | No |
| Best Sellers Rank | #64,862 in Toys & Games ( See Top 100 in Toys & Games ) #1,025 in Dedicated Deck Card Games |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | No Warning Applicable |
| Color | Various |
| Customer Reviews | 4.6 4.6 out of 5 stars (338) |
| Edition | Standard Edition |
| Estimated Playing Time | 3 Hours |
| Expansion For | Star Wars: Outer Rim |
| Game Mechanics | area control, cooperative, strategy |
| Genre | Strategy, Wargame |
| Included Components | 6 Ship Sheets, 8 Ambition Sheets, 2 Core Worlds Endcaps, 11 Orange Contact Tokens, 4 Debt Tokens, 3 Dice, 8 Character Cards, 45 Market Cards, 91 Encounter Cards, 52 Databank Cards, 21 AI Cards, 4 Reference Cards, 8 Character Standees, 8 Plastic Stands, 4 Damage Tokens, 4 Credit Tokens, 12 Goal Tokens, 1 Rulebook |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 2 x 10 x 10 inches |
| Item Type Name | Game |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 900 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | SW07EN |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | FFGSW07 |
| Number of Items | 1 |
| Number of Players | 1 to 4 |
| Operation Mode | manual |
| Rulebook Availability | No Rulebook |
| Set Name | Star Wars: Outer Rim |
| Size | Medium |
| Theme | Fantasy,Star Wars |
| UPC | 841333116057 |
| Unit Count | 1.0 Count |
C**T
Even more Outer Rim!
Game expansions often change the core game too much, or overly complicate things. This is an exception. Great expansion that adds tons of great story content to the base game, while offering a few new optional mechanics for those that want a little more complexity. If you like the base game, you'll probably like what this adds too.
A**R
A great star wars adventure.
This is a fun star wars game, and not too complicated so long as you take ten minutes to read the rules and refer to them for your first few turns. If you buy the base game and expansion, between the two you get all the small plastic bags you need to separate the tokens into reasonable groups, and the base game box can easily hold both games in it. Set up and clean up is fast if you have your token bags figured out. That said, this is a very cool star wars game, with big Mandalorian vibes. (no Din Djarin included though..)
J**N
Makes a good game much better
I played the base game by itself several times before getting this expansion. The expansion is definitely a nice improvement. Highlights: The core worlds and the ability to jump from one end of the galaxy to the other is great. It's done in an interesting enough way to make it not just feel like a shortcut that cheapens the game. Great job. Galactic Ambitions. Very fun ways to add more structure and climax to your character's story. But I recommend not playing with the "Galactic Explorer" ambition. It's absolutely imbalanced. It's way easier to complete than any of the others. And it's also the most boring by far. I have no idea how it made it into the final cut in its current state. The overall game feature is very cool, however. More stuff. More heroes, more ships, more items, more adventures. More variety, therefore more possible combinations, therefore more replayability. More ways to discover contacts. This was a big problem in the base game. Bounty Hunters pretty much had to tediously brute force hunt for all contacts. And non-bounty hunters were disincentivized from revealing contacts because it would disproportionately help the bounty hunters. By making some market cards automatically reveal contacts where they were purchased, the game is improved. But also, now there is an additional contact per planet, which cancels out some of the improvement. Rule change to make it easier to dig through the market decks. This was sorely needed, but like the contact change, I think they should have done even more. Stale market options are still a problem. One thing that needed improving that they didn't touch was the ability to fill specific gaps in your crew skills. Crew hunting is still difficult. You're more likely to help out your bounty hunter competitor than find a character that's both useful and attainable. Or you encounter a planet that supposedly gets you crew, and simply don't pull the right cards. There's basically no way to intentionally pick up any particular crew skill, no matter how much you know you need it. That's why skill-based characters like Jyn Erso and Dr. Aphra are so good, IMO.
R**A
Great quality game
We love this game!! It's such a fun game and is relatively easy to set up and learn. I'd recommend playing the base game of Outer Rim before adding the expansion.
M**X
Takes SW Outer Rim from a decent game to a good game
If you liked Outer Rim, you'll really enjoy this expansion. If you thought OR was fine, this turns it into a good game. You get double the cards! So more ships, more gear, more characters, just more cards in general. And you also get a few more dice. But all the cards being added really helps in replayability for the game. Also added: *crossing the galactic core - with new endcap pieces for the playing board, you no longer are forced to cross back the way you came to drop off that cargo or attempt to complete that mission. You can now attempt to cross the galactic core as an encounter card. *favors (optional module) - you can trade your favor token to get help at a critical moment (this isn't that big of a deal, it's more of a "it's fine" thing, ymmv; probably feel like it has better use in the 3-4 player count) *ambitions (optional module) - this is what adds so much to the game. You need to still obtain infamy to win the game, but now you have a unique ambition, or endgame questline, that your character must accomplish in order to try and win the game. With this focus that each player must pursue, it adds a bit of narrative to why you are bebopping around the planets, and kind of provides a better climax to the game's ending. "Hero of the Rebellion" is one of the ambitions, and it makes you go around doing stuff that benefits the rebels and the final step is, if I recall, destroying an Imperial Star Destroyer patrol token. Would definitely recommend. (But also I wonder why it wasn't included with the base game to begin with.)
D**R
Good strategy game
Bought for my husband - good strategy game even for those not interested in Star Wars franchise
A**O
.
J**.
Good addition to base game.
Great add-on to Star Wars Outer Rim. Love the added movement mechanic of crossing the core worlds and the additional encounter possibilities.
S**A
Extension presqu'introuvable et indispensable !!
D**K
Tuve que comprarlo en inglés porque es español se agotó hace mucho tiempo. Se entiende todo bastante bien con que tengas un nivel medio. Gran expansión que mejora el juego base.
D**W
An awesome addition to the original game.
W**L
The expansion you need if you have outer rim. turns the game into a bigger and more interesting universe.
J**L
An amazing expansion to the main game. If you own the main game this is a must buy it does not make it too much longer but really brings some great extras.
Trustpilot
3 days ago
1 month ago