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🎲 Outsmart, bluff, and unite — the ultimate game night essential!
The Resistance: Avalon by Indie Boards and Cards is a fast-paced, portable card game designed for 5-10 players aged 14 and up. With 30-minute rounds, it blends social deduction, strategic bluffing, and immersive hidden roles like Merlin to create an engaging party experience that keeps everyone involved until the last card is played.




| ASIN | B009SAAV0C |
| Age Range Description | 13 years + |
| Age range (description) | 13 years + |
| Best Sellers Rank | 17,370 in Toys & Games ( See Top 100 in Toys & Games ) 340 in Dedicated Deck Card Games |
| Brand | Indie Boards and Cards |
| Brand Name | Indie Boards and Cards |
| Colour | Multicolor |
| Container Type | Box |
| Country Of Origin | China |
| Customer Package Type | Flat Free Package |
| Customer Reviews | 4.8 out of 5 stars 3,839 Reviews |
| Educational Objective | Develop critical thinking, strategic planning, and social skills; learn about historical events and figures |
| Estimated Playing Time | 30 Minutes |
| Global Trade Identification Number | 00722301926192 |
| Grenre | party |
| Included Components | Cards |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 5.1 x 15 x 20.1 centimetres |
| Item Dimensions L x W | 48L x 150W millimetres |
| Item Part Number | PSIIBCAVA1 |
| Item Type Name | Indie Boards and Cards Resistance Avalon |
| Item Weight | 291 Grams |
| Language | English |
| Manufacturer | The Resistance: Avalon |
| Manufacturer Part Number | IBG0RE02 |
| Material | Cardboard |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1332.0 |
| Minimum Age Recommendation | 168.0 |
| Model Name | AVA1IBC |
| Model Number | IBG0RE02 |
| Model Year | 2021 |
| Number of Items | 1 |
| Number of Players | 5-10 |
| Number of players | 5-10 |
| Operation Mode | manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Single |
| Set Name | The Resistance: Avalon |
| Size | 5.9 inches x 2 inches x 7.9 inches |
| Subject Character | Merlin |
| Theme | Historical Fiction |
| UPC | 791836971717 885510713790 722301926192 796657656270 627813213726 |
| Unit Count | 1.0 count |
R**D
Simple game, endless hours of fun
One quick "trial round" and you should be good to go. If you're not sure, have a poke around for "Resistance - Avalon" on YouTube to see how it's played. Honestly, it's such a fun experience as you try to ascertain who the "Minions of Mordor" (aka bad guys) are. It encourages open dialogue, leaving you staring into your friends eyes to see how honorable they are (or not!). In my opinion, this game is best suited for 6-7 players. The 5-player board is a too tough to work out who the bad guys are in time. And 6/7 players sits comfortably in the "need to think it out" zone. 10 players (the maximum), and it becomes more of a headache, than a fun experience! If after a few rounds you're finding it seems like perhaps the bad guys or good guys are winning too easily, you can introduce different styles of players. For instance, the Wizard, Merlin (who's a good guy) knows who the bad guys are... So he has to convince his fellow good-guys to pick the right team each time. Twist is, if the good guys win, then at the end, the bad guys get to take a guess on who Merlin is. If they get it right.... The bad guys win! So it's a subtle role that needs to be played well. And there's a similar character for the bad guys. But you get the idea ! We find voting a little cumbersome, but it is important. I would say have a thumbs up or down policy rather than pulling out additional cards. It comes in a very portable box, so ready to take away on a weekend with friends for that quieter night. Brilliant. Can't recommend it enough !
M**E
Great fun for 5-10 players who like bluff and deception.
A well-produced game of bluff and deception that we play infrequently as it requires at least 5 players, and preferably more (about 7 is good, I'd say). It is based on the game Resistance but is (obviously) themed around the King Arthur and Mordred story, and it has additional mechanics (e.g., via the addition of Merlin - more of him later). Artwork is excellent and the entire package is not too large and so is easily transported. Players receive a character card (kept secret) that will be either allied to Arthur (good) or to Mordred (evil). Some of these characters have a special ability. Each round a player acts as king and chooses who goes on a mission. Arthur's side want the missions to succeed, Mordred's want them to fail. And that's basically it. 3 success and the good guys win, 3 fails and the bad guys win... The game play is interesting - there's plenty of opportunity to deceive and the game is fast and fun and intriguing from the very start; if you're good you don't know who to trust - unless you're Merlin, who knows exactly who the evil players are but who must not give away his own identity as, if the evil players correctly identify him, they win the game). Given that the game lasts around 30 mins, it's good that players are never eliminated - everyone plays throughout. This is a family game that genuinely engages all ages - even my 7 year old son enjoys it; the game mechanics are simple and the layers of sophistication/complexity lie with the players and their bluffing/deducing. A great game!
L**E
All time classic
I've played this game countless times with other people's copy. The ultimate social deduction game that I cannot get enough of. I finally got this, played it, and now I am reviewing this. The base game is the resistence, which follows the paradigm of the "good" guys figuring out who the "bad" guys are. Bad guys control the information at the beginning of the game (as they identify each other at the beginning of the game) but lack in numbers. While the good guys control the board by having the majority, but with no information to begin with. This is the reimplementation of the "vanilla" resistence above, where it adds special characters like Merlin, who identifies the bad guys, but has to remain hidden. Mordred who stays hidden from Merlin. Percival, who identifies Merlin (the good guy who knows all the bad guys except Mordred) and Morgana (a bad guy) but unaware of which one is which! And the assassin, who has the chance to assassinate Merlin at the end of the game. Based on the crowd, I have mixed and matched the characters - depending on their ability to perform social deduction. Ranging from adding no special characters, and just playing with the base game to all the special characters, (plus more!) 9 out of 10 times, I was able to teach and play in less than 10 minutes, for the rest of the night. With the special characters, it is incredibly easy to balance the game also. Must-have for anyone who is interested in social deception games. Easy to learn, exciting board game for everyone (also happens to be one of my favourite board games of all time.) Easiest 5 stars I have given.
E**N
my favorite party game
Prepare for an enthralling evening of deduction, bluffing, backstabbing, and optional role-playing. Same dynamic as the original Resistance, but the addition of specific roles with different abilities really adds interest and complexity to game play. Merlin knows the identities of some of the spies and wants to help Arthur's servants, but if the spies deduce his identity, then he is killed and the game is lost! Percival knows that one player is Merlin and another is Morgana, but needs to figure out which is which so that he can take advantage of Merlin's knowledge - and deflect the spies' attention to himself. Mordred is hidden from Merlin and an excellent secret weapon to save for the mid- or endgame. Oberon wants to help the spies, but they do not know him and he does not know them, so his participation could end up blowing their cover. The rest of the players are loyal servants of Arthur who are just trying to figure out whom they can trust in time to stop the spies from sabotaging enough quests. Occasionally frustrating but always fun, and sometimes the post-mortem is the best part of all. Highly recommended!
Z**N
Best board game
If you like “Among us” or the popular card game “mafia” you will love Avalon. It puts a twist on these games and is a lot more in detail. The aim of the game is to find out who is the villain who sabotages quests that the players take turns in choosing who is taken on these quests. From if the quest succeeds or fails you can try to distinguish who is the traitor. Great game but may cause argument. One game may last around 10-15 mins but you can easily find yourself playing for hours.
S**M
Excellent team game
You need at least 5 people to play this game, its easy to learn but difficult to master. No outright winner as you are either on the side of good (Arthur) or Evil (Mordred) but you wont necessarily know who favours which faction so you need to find out by careful strategy. paying attention to who does what during each round and storing that information in your head so concentration is needed here. We thoroughly enjoyed the game and it will be played time and time again. In fact I can see a whole series of "Avalon nights" being arranged.
S**S
Highly recommend if you like mafia or secret hitler
Plays like mafia or secret Hitler. My friend dubbed it his favourite board game. We ended up playing a round for 30-40minutes. There's enough variation in this game with different player cards (that have different effects) to make it repayable. Would highly recommend this game to others
A**E
Entertaining game that never gets old
Avalon is a fun game to play with 6-8 people (with less or more it never worked for our group). The game knows several characters and you work in teams of 2; the good and bad. The good people don't know who is on their team and therefore it is fun and inquisitive. It is guaranteed to bring out the most shy people into a conversation and this game will steer the weirdest but most fun conversations ever. Easy to play with relative strangers and friends. Recommended is to have 1 person playing who has played the game before to move things along.
F**R
Buen producto
Juego interesante y divertido, original. Venía en perfecto estado.
P**L
Classic game, perfectly packaged
An excellent social deduction classic, still fun even after being around for over a decade! Cards are printed on sturdy material and the box is compact but still provides more than enough room for all the tokens needed for the game. Make sure you buy from legitimate sources, watch out for counterfeits!
N**S
Lots of fun to play
Played this with eight friends after giving it to one of them as a gift. Had a blast playing it, scheming, deducing, and trying to figure out who was with me and who was not. We played four games in a row, and only stopped because the night drew long. A great social game, as 90% of the game is talking amongst yourselves to try to figure out who is who, and what people's actions are giving away. In terms of the physical quality, the product is well made, with different tokens and cards that feel sturdy and not cheap in the slightest. The only thing I would've wanted is a specialized card that outlined the speech to read at the beginning of each game, as normally this is tucked away in the instruction manual. Would highly recommend this game to those who enjoy a more social kind of board game.
A**S
un très bon jeu
le jeu est vraiment très simple pour les règles et la mise en place, et très pratique niveau nombre de joueurs (5 à 10), et il est très amusant :) je trouve juste que les personnages spéciaux auraient pu être un peu plus amusants pour ce qui est de leurs pouvoirs spéciaux mais déjà avec les règles de base, et uniquement le personnage spécial de Merlin, c'est très bien ! le gros avantage par rapport à un loup-garou est que tout le monde joue jusqu'à la fin de la partie; d'autre part c'est plus rythmé, et avec une plus grande part à la déduction
M**U
まだ一度です
ボードゲームの会で教えていただいて、面白かったので。ボードゲーム初心者の私には他の人に説明するのは少し難しいので、今少しづつ勉強しています。間違えて、日本語版じゃないほうを買ってしまいましたが、あまり関係なさそうなので良かったです。箱は思ったより小さかったですが、持ち歩くのには少し大きいかと思います。
Trustpilot
4 days ago
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