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The Ancient Warfare engine is a hex based, tactical, plot - simultaneous resolution engine. A game turn is composed of three phases. Each player assigns commands to his units: movement, changing formation etc. The computer then determines the net effect of these orders as the move is played out. Fire and melee combat is automatic. At this point the players observe the outcome. The game then moves on to the next turn. This game provides a wide range of actions, from small skirmishes a player can complete in one evening to monster battles with over 40,000 men in your army. You can play against the computer, by e-mail against a human opponent, or with two people on the same PC (hot seat). You can play single historical battles or campaigns where your army is carried through from scenario to scenario. Choice of reinforcements and even the next battle location in a campaign make Alexandrian Wars another great game. Colorful 3-D units (100 different types) of all the historical troop types in Alexander's army plus many of his adversaries' bring to life classical warfare from the period 400 - 300 B.C. Specially designed terrain features show the battlefields of the ancient world from Greece to India.
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