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Guide to the Camarilla (Vampire, the Masquerade) [Dansky, Richard E.] on desertcart.com. *FREE* shipping on qualifying offers. Guide to the Camarilla (Vampire, the Masquerade) Review: Five Stars - Good condition. Review: Good background - If you want to read classic Camarilla background on the cheap, this is a great time to pick up. Some nice early city thoughts as well as Camarilla officers. Good read.
| Best Sellers Rank | #2,646,475 in Books ( See Top 100 in Books ) #25 in WoD Vampire #1,306 in Puzzle & Game Reference (Books) |
| Customer Reviews | 4.6 4.6 out of 5 stars (51) |
| Dimensions | 8.5 x 0.75 x 11.25 inches |
| Edition | Revised |
| ISBN-10 | 1565042611 |
| ISBN-13 | 978-1565042612 |
| Item Weight | 2.15 pounds |
| Language | English |
| Print length | 224 pages |
| Publication date | January 1, 1999 |
| Publisher | White Wolf Pub |
| Reading age | 1 year and up |
T**R
Five Stars
Good condition.
J**K
Good background
If you want to read classic Camarilla background on the cheap, this is a great time to pick up. Some nice early city thoughts as well as Camarilla officers. Good read.
J**E
Essential in the Final Nights
To any fan of White Wolf products and avid player of Vampire, Guide to the Camerilla is essential for any GM. Saying one can run a Cammerilla campaign without it like saying you can get an understanding of Les Misรฉrables by reading cliffnotes. I hope that thought can highlight the fact that understanding and appreciation are mutually exclusive concepts. With the final nights close at hand this book highlights the signifigance of the Gangrels departure from the Camerilla and the problems that have arisen since Xaviar of Clan Gangrel left the Inner Council. In fact, in GttC all of the clans are signifigantly fleshed out to improve any chronicle. Other additions include tips on playing Independants with the Camerilla (confusing until now), new paths and rituals for the Tremere, advanced Disciplines for elders and methusulas, and suggestions on how to run a Conclave. Everything from boons to warfare is covered within. The artwork is on par with some of White Wolf's best and might even lend itself to your imagination. I reccomend this book to all GMs running Camarilla campaigns. If you use the ideas within you will make the Final Nights quite memorable for your players.
B**T
The Essential Update
Well, if you were wondering where the high level disciplines were when you read Vampire:TM Revised ed., here they are. Old ones updated, and some you have not seen before. There is highly detailed information on how the Camarilla's deadly politics work, information on how to conduct a conclave, updates on all of the member clans, and a few surprises as well! New merits and flaws as well as some beautiful artwork make this a must have for the serious storyteller who needs the most up to date info, or just enjoys reading White Wolf's excellent books.
J**E
Get a better inside view
Most Vampire players are aligned with the Camarilla. This book helps the storyteller and players understand their world a whole lot better.
M**S
Useful information, not essential though
I liked Guide to the Sabbat, the core Vampire book covers the Camarilla well enough but it leaves the Sabbat out their. So I've always liked that. Suprisingly though, Guide to the Camarilla was good also. Even though alot about these guys is covered they at first seemed weak when compared to the Sabbat but then you see how these guys get stuff done. The Guide to the Camarilla is like the polar opposite of Guide to the Sabbat. The opening fictions in both books synch up and you wonder who really wins. The first chapter goes into more detail about the Camarilla traditions and laws. The next chapters cover other important information like the Gangrel leaving the Camarilla. It also details the Caitiff, Gargoyles(which are Vampires) and Lasombra Antitribu. The rules chapter is very long. It details not only Vampire powers but has a long list of merits and flaws, abilities and backgrounds. It is very useful, especially considering it gives quite a few thaumaturgy paths. The book ends with Character templates and a few bits on the Anarchs, Elders and Innocu, but not much on the Innocu. All in all, the book is well worth the price for anyone who wants to run a strong Camarilla game but I'd still recommend Guide to the Sabbat first.
C**N
A must buy for Storytellers
This book is one of the best supplements for V:tM, and maybe one of the best supplements so far published by White Wolf. It is loaded with facts, explains a lot of previously foggy questions about the Camarilla. Definitely well worth the money.
F**E
Useful
The Guide to the Camarilla provides many information on the sect and the kindred as a whole. Facts about the clans, the structure, the ways to fight the Sabbat, Anarchs and other foes. It contains high level disciplines, Merits&Flaws, rules for conclaves and more. However, various stuff is well known from other publications or nothing new to common sense. If you skip those long-winded parts, you still get many useful information. I wonder about one detail: if nobody knows the Inner Circle, how do they spread their decisions?
M**7
as a source book this can't be beaten. Well written and thought out with a limited set of mechanics tables and loads of background. Well worth the money (still don't know why White Wolf won't reprint these)
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