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B**.
Basic overviews of game sessions that need to be fleshed out by the Keeper
Not as much a campaign as an anthology of scenarios. They aren't as detailed as Masks, HotOE, BtMoM, Gaslight, Shadows of Yog Sothoth, or some of the other classic CoC adventures. The Keeper of Arcane Lore must do a lot to flesh out these stories and generate handouts and such. The Invictus line isn't as well developed as some others. The Legacy of Arius Lurco being an exception. I think it would benefit much from some direction from Sandy Peterson.
I**F
Great adventures...but where are the handouts - UPDATED! Handout available from Chaosium for free!
After having taken a long hiatus from Call of Cthulhu for various reasons, I have recently picked up several items from Chaosium. Most recently Cthulhu Invictus and the Companion. I pretty much read them cover to cover in order. The source book Cthulhu Invictus provides ton of information about Roman society (that is mostly quite accurate) with (clearly fictional) ties to the mythos thrown in periodically. This review concentrates on the Companion, however.The book contains three adventures that put the investigators nicely into the times of Rome. The first adventure (Chuma Invictus) takes the investigators up the Nile. The second adventure (Morituri Te Salutamus) involves some gladiators, a cult, a chase scene through Rome as well as some general information about some mythos cults in that time. The adventure eventually leads the investigators into Gaul. The third adventure (Bacchanalia) deals with a reemerging cult in Carthage.Why does this not get 5 stars? The "handouts" mentioned in the first two adventures are missing from the book (and apparently the pdf available from Chaosium's website as well). It's pretty hard to run an adventure that requires the use of handouts when you have no clue what goes on them. This book was first published 2011. I cannot believe in four years Chaosium hasn't made the handouts available on their website! Next stop is to email them. Other than that, the book is great!The handouts needed for the adventures are not included, but not to worry, after emailing Chaosium (the publisher) they now have the handouts pdf free on their website. Problem solved!
K**R
3 short adventures...a good place to start.
Short and sweet with a dash of garum. If you play Invictus, then this is almost necessary. I really hope there is more support for Invictus in the future.
P**A
Tentacles and Rome...what could go wrong?
Good companion to Call of Cthulhu RPG...
C**S
Great Scenarios and new Cults!
This books includes: 3 new scenarios (Each look great and exciting!), New gods/goddess, and new cults too! I'm excited to start these scenarios with my group and see how they react, and maybe go insane ;-)! Well, all I'm going to say is get this book if you like this time period for Call of Cthulhu, and I hope they make more of these books for this time period. Good luck in playing and have fun!
S**G
Very dissapointing|
Scenarios are simple, geared to 12 -14 year olds. They are somewhat detailed but again for the same age group. The book itself is only 62 pages for the three scenarios, With duplications of handouts, you are probably looking at 55 pages,and lots of that taken up with white space. It is difficult to get the feel and ambience of ancient Rome, but don't worry, they failed in that too. Very disappointing.
A**R
Prometteva tanto
Prometteva tanto ma tutto sommato di Roma vera e propria non parla mai. Non scende mai nel dettaglio della cittร . Un po' superficiale.
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