Replay: The History of Video Games
X**4
An essential read, both rigorous and entertaining.
Replay: The History of Video Games does very little to convince you that you need to buy it: its cover is unattractive, to say the least, and should you decide to casually browse it in the shop, you’ll be confronted with nothing but a massive wall of small-font text with the occasional black and white picture of people you probably won’t recognize. In short, this is one book that will never make the acquaintance of a coffee table.And yet, it’s an absolutely essential read for anyone that wants to broaden his/her understanding of video games, and how they came to become what they are. Not only is it hands down the most interesting book I’ve read on the subject, it’s also one of my favorite non-fiction books of all time. A clear example of substance over style, if there ever was one.Chronicling 40+ years of video game history will never be done comprehensively, even in 400 pages of dense text. But Replay is certainly the most convincing attempt at covering everything of importance. And it doesn't compromise on the width to achieve its remarkable depth. It's a history of video games, but it's also a history of the people who create them, of the hardware they run on, of the companies that make them their business, of the economic issues they had to face and of the social debates that games have raised. It gives balanced attention to the arcade and the home games. Even more remarkable, Replay is a true worldwide history, covering people and events in all the places that ever mattered for the hobby: the USA, Japan, Europe (the UK, of course, but you might be surprised to learn exactly how much happened in Spain, France or Eastern European countries), Russia... There's even a whole chapter dedicated to the very peculiar history of video games in South Korea. Very, very little bases are left uncovered.The early history is told in an essentially chronological manner. It may be the most fascinating part of the book: it's an era of heroic deeds by individuals, or small groups, who single-handedly created games and/or game machines with the reluctant agreement of companies that believed so little in the projects that they only allocated pennies to them. An era of teenage boys creating both complex and surreal worlds in their basements, and then squeezing them into the very few kilobytes of memory available on the early home computers. If you're a younger video game player, this part will probably make you wish you were born sooner!More recent times have seen the rise of bigger studios, with big-budget games rarey associated with a single creative mind, and the release of hundreds, if not thousands of games each year, render the chronological approach impractical. That's why Tristan Donovan logically switches to a more theme-centric discussion. Chapters in the second half of the book tend indeed to each focus on a couple of themes. At first, these themes appear unrelated, but he nonetheless always comes up with an elegant transition. Finally, the last chapter covers the rise of indie video games and we go sort of full circle, back to visionaries making the most of limited means. It has to be said that, being published in 2010, you won’t get coverage of the last three years.Going back to the stylistic aspects, Donovan's writing is elegant and enjoyable. Many quotes from hundreds of interviews are interspersed within his narration, making the people come alive in the reader's mind. My one and only complaint with the book would be the rare but annoying grammatical errors. I'm talking about horrible, "could of been"-style errors that one can expect to find in a teenager's Facebook wall, but certainly not in an otherwise excellent history text.Two large annexes close the book. The first is a "gameography", listing some 600 games by genre, with short comments. Many of those have already been discussed in the main text, but the annex's interest lies in its organisation: it's a sort of evolutionary tree, explaining, for example, when fighting games got split into the beat-em-up's and one-on-one fighting subgenres. The second annex lists all systems discussed in the text, with a definition in one or two sentences. It may occasionally come in handy, but is little more than a glossary.Overall, Replay is about as perfect as a history of video games can be. It's pleasingly written and entertaining enough for the general public who would like to know more about the hobby. It's also deep and rigorous enough to satisfy the more scholarly-minded reader. In short, it's an essential read for most everyone.
S**K
Better than the competition, but not yet great
You have to hand it to Tristan Donovan - he’s ambitious. Covering the entire history of video games on a global basis is no small task, and he’s done an admirable job here. Starting with the earliest enthusiasts in military labs, progressing through the rise-and-fall-and-rise of game industry segments, and concluding with the indie game phenomenon that ushered in the era of the App Store, Mr. Donovan does his level best to paint a coherent picture of an industry that is anything but. His style is pop-history: mixing interviews, research, and a tiny bit of commentary to result in a book that is easy to read and well-documented at the same time.The only major drawback in my mind is that the book ends rather abruptly. I expected some sort of concluding chapter with Mr. Donovan’s grand-scale opinions on how games have shaped our society and vice-versa. Or an exposition on how hobbyists and enthusiastic geeks continue to wrestle control of a multi-billion-dollar industry back from suits and marketing types in a back-and-forth struggle for the soul and wallet of the gaming public. Instead, what we get is a line or two in the final chapter which falls just short of “Well...there you have it...history lesson is done; I’m going to go eat a bowl of soup now, so I guess we’ll chat later.” It almost seems as if the author tired of the subject, which is a shame.This book is about 7 years old now, so a ‘v2.0’ would really work well if Mr. Donovan chose to update it. You could almost see him extending from the final chapter on independent studios into the rise of the App Store phenomena like Angry Birds, Plants vs. Zombies, etc., and then move into accidental blockbusters like Minecraft and how the can function as gateways to coding for the next generation. It would also be nice to see subsequent chapters on the co-branding of media enterprises (e.g. Lego-based games seem to come out with every live-action movie title these days), the development of gaming as a televised and sponsored competitive endeavor, and maybe a better treatment of sporting games (which receive oddly light treatment here).All in all, this is a book that opens with a lot of fun and excitement that eventually bogs down under the sheer weight of the subject’s history and infinite branching. Mr. Donovan begins with a historian’s interest in videogames’ origins, a nostalgist’ interest in the heady heydays of Atari and Nintendo, and a sociologist’s interest in the development of stylistic differences on a global basis. Although he eventually falls into a near-catalog of major turning points and low-grade back story, this is still far better-written and more-cohesive than any other gaming history I have read. I’d definitely recommend it to both the gaming enthusiasts and anyone interested in global pop culture.
I**Y
Bought this for a Research Paper
And did I ever get what I paid for. This is extremely well researched, and well-written. It's written in a more casual tone, as if it was someone really knowledgeable on the subject talking to you over lunch. It talks about scandals, things companies wouldn't really talk about, the highlights of each generation, the goods, the bads, actual accounts of real people, I literally was only looking for the Nintendo portions, but ended up reading more than I was planning on because of how well put together this was.If you're interested in the history of Video Games, or just a gamer in general curious for facts Wikipedia doesn't have, I'd definitely invest in buying this book. It blew my expectations out of the water, and the Table of Contents is really well done- it literally has each section listed and is there for those "I want to see what SEGA was about" and boom, you can read about SEGA right there.Great Purchase, great reference, great buy.
M**E
Incredibly accessible and interesting
This isn't a topic I had ever had much interest in but some recent encounters with modern games led me to seek out a history of hardware and software developments from rhe earliest games. So glad I did and found this, as it is comprehensive and very wide-ranging. w The many interviews with the protagonists provide a sound and thorough going basis for what could, in other hands, be a shallow run through and regurgitation of 'known' history. I'd recommend this to anyone. O and as the topic is so modern I found it great fun to access videos of many of the games mentioned, a surprising amount is avaliable of even the most obscure, no matter how bizarre
A**A
Splendido
Questo libro mi ha insegnato davvero molto. Lo stile è molto scorrevole spiegando comunque ogni aspetto. Mi ha informato, divertendomi con aneddoti simpatici e curiosi
A**G
Muy interesante
Un libro muy completo sobre una parte importante, aunque a menudo menospreciada, de la historia de la informática y de la sociedad en general.
S**N
Très complet
Replay est sans aucun doute à l'heure actuelle le meilleur ouvrage dédié à l'histoire des jeux-vidéos. Très complet, il aborde des sujets variés et traite des événements ayant eu lieu autant en Europe qu'au Japon là ou la plupart des ouvrages de ce type ont trop tendance à se focaliser sur les USA. Très fortement recommandé.
D**S
Well worth it !
Reading this book brought up many memories from childhood days spent playing NES, Genesis and PC games with my friends. What I liked most about it is that the author doesn't stop at covering mainstream games but really digs into what games brought innovation and changed the trends. The book also covers the lesser known UK, French and Italian video games scenes in addition to the American and Japanese powerhouses. I wouldn't think twice about recommending it to anyone interested in the subject!
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