🎉 Unleash Your Inner Strategist!
Crafty Games Sardegna is a dynamic area control board game designed by Stefan Dorra, suitable for 2-4 players aged 15 and up. With a playtime of 45-60 minutes, this compact game features a magnetic board that unfolds quickly, modernized rules for easy learning, and engaging mechanics like Area Majority and Network Building.
Unit Count | 1.0 Count |
Number of Items | 1 |
Item Weight | 13.76 ounces |
Item Dimensions L x W | 5.75"L x 3.98"W |
Color | Blue |
Theme | Area Control, Fantasy, Strategy |
Are Batteries Required | No |
Material Type | Wood, Paper |
CPSIA Cautionary Statement | Choking Hazard - Small Parts |
K**L
Great game, great production.
Very fun game, great production. I love the work Playte are doing and I hope they keep releasing forgotten classics. I would to see reprinted other Stefan Dorra classics. I don't love the aeshetics. I think the art is too generic and a bit soulless, but the game is great and the production is 10/10.
G**E
Pequeño pero con sustancia
Excelente juego de mayorías!
M**T
Fun to play!
It’s pretty easy to get the hang of, and it’s a lot of fun to play. The build quality is excellent, and the way the board closes saves quite a bit of space. Highly recommend!
L**N
Very playable strategic game.
This is a very interesting strategic game that is very fun to play. The design of the game is innovative in itself as it is a very compact package with the box itself becoming the board. It's almost a puzzle when folding it back up again to put the game away, but it's a neat design and makes the game very portable for travel.The game itself is an area majority type game with action selection. Each player is trying to gain influence in different provinces around the map in the hope of scoring the most points at the end of each round. Influence in a province is gained by placing items that each player has on the board. Forts and villages stay in one place once placed. Ships, villagers and priests can be moved to different provinces once placed on subsequent turns. Every player has the same number of different actions they can take each round and can choose to play them in any order on their turns. The actions are based on 7 character cards that each player has, all of which can be played once per round. I won't describe all the actions, but one of the characters is a sentinel, which once played initiates the scoring for that round, and everyone gets their set of played character cards back. Thus one player in the game on each round can choose to effectively end that round and apply the scoring as it stands. This can be a very strategic move as other players strategy might be based on keeping the round going longer.The neat aspect to scoring is that different provinces are going to score each round and players are ware of which ones will score this round and for the next round to be played. It's a real balance trying to score best on a round and set yourself up for the next round.The game is quite easy to teach, straight forward to set up, but like all good table top games it is very strategic and there is a lot of choice in the turn taking to optimize your position. The game is also very visually appealing, the artwork on the character cards is simple but very well done. The items, forts, villagers, priests etc. are nicely made painted wooden pieces. And the aforementioned board itself is a fantastic design with the way it becomes the box itself, however it is not perfect in it's ability to lay flat and aligned on the table top.All in all a very enjoyable game which is also not too long in duration.
G**E
Fun, fast area control game.
This feels a bit like mini-Risk, but there's no dice and very different mechanics. But it kind of scratches a similar itch. Instead of just one generic unit type there are several different units that each have a different ability. There's no direct combat, just calculating influence in each scoring region based on the units each player has in the region. Sardegna is a re-implementation of an older game (Kreta), but has a bit of a different map layout and some different units. There can be some frustration with which regions score and when (it's random and you only know a round in advance). Sometimes a player can get lucky and score regions that they control back-to-back. When that happens it's easy for one player to get a significant jump ahead and then it can be difficult for a lagging player to catch up.There is also a significant typo in the rules that drastically affects gameplay. The Priest blocks opponent units from moving into a region, but the way the rules are worded it sounds like the Priest blocks opponent units from moving out of a region. Basically, the word "are" should have been "aren't" - this was confirmed by the designer and publisher in forums on Board Game Geek. It's an unfortunate oversight, but easy enough to adjust to if you are aware of the typo.The components are pretty nice. They made an interesting decision to make the game board the actual game box. It separates into two pieces and then wraps around the inner box and is held in place (both when playing and when storing the game) with magnets. This is kind of cool, but results in an awkward board that doesn't always stay together. It's small enough though that it's not a huge deal.Overall this is a fine casual area control and action selection game that I've enjoyed playing with my sons. It feels very similar to Eight Minute Empire but with action selection instead of drafting and multiple types of units. With it's small size and fast gameplay this will stay in my collection and come to game nights somewhat regularly, even if it doesn't hit the table all that often.
Trustpilot
3 days ago
2 days ago