Product Description As the Imperium crushes outlying systems, Rebel worlds begin to ally, politically and militarily. Meanwhile, the Uplift Code, within the genomes of the Alien Overlords’ former servitor races, is being sequenced. Can you build the most prosperous and powerful space empire in a galaxy where border conflicts rage? This expansion adds new start worlds, goals, and game cards; action cards and VP chips for a sixth player; and takeover rules to Race for the Galaxy and its first expansion, The Gathering Storm. New solitaire game counters and material to help players track their military and takeover status are also provided. Box Contains 1 replacement Gambling World3 start world cards, numbered 9–117 action cards (for a sixth player)41 game cards2 2-player action cards1 contest entry card6 Military/takeover status slides24 cubes to track Military/status3 counters to track special Military1 takeover disk6 victory point chipsLI>2 “most” goals (large tiles)3 “first” goals (small tiles)1 additional 3 VP goal chip4 counters for solitaire game
P**Z
Enjoyable.
Good add on.
A**N
Four Stars
thanks
A**Y
Fantastic
Always loved this expansion and now never play without.
J**R
One of the best and most played games in my collection
One of the best and most played games in my collection. This expansion adds a lot of excellent game balance. Very good for two players.
A**.
Not necessary
"Race For The Galaxy: Rebel Vs. Imperium" is second expansion for card game "Race for the Galaxy".Designer Thomas Lehmann in this expansion try to add more interaction between players. This is very good idea but unfortunately badly made. There are too few cards which could possibly determinate war between players.If You like "Race for the Galaxy" You could buy this expansion for new flesh worlds, developments and goals (if You have first expansion) but don't buy this of this new rules about takeover worlds of opponents, because it just don't work well.
Trustpilot
3 days ago
2 months ago