Full description not available
K**R
Think you can't go wrong for $9 - think again :-(
I figured for $9 it was worth a shot to go with a no name author. Sorry Ryan you really need to pay someone to proof read and tech edit future books. Spelling and grammar mistakes before you even hit the real content. Capitalization Everywhere, random "quotes" in places that makes no sense and exclamation points like an ebay review!!!!!!But maybe the content makes it worth the price. Unfortunately not. Its most a chatty, stream of consciousness narrative of some very basic tutorials. There's little actual teaching or tips and in places he doesn't understand he simply quotes the documentation as if that explains everything.I would return to amazon but I think the shipping would cost me more than the refund. I've since discovered that the author has a free ebook version in the Unreal forums so I'd recommend checking that out before buying a physical copy
J**T
"Blueprints: A Pathological case"
Typical do 'this', do 'that' material that only belongs in a video tutorial. Material is far too specific and convoluted to serve as a clear example of Blueprints usage. There should be a general overview *then* a transition to simple specifics. There is no value in hand holding you through such a complex pathological example of Blueprints. The author did not spend any effort in making it educational. The book should be renamed "Blueprints: A Pathological Case". This review is not a troll, I have degrees in both computer science and physics.
J**H
Early Review
Ok i havent read passed page one yet, but Ive flipped thought it and i have to say this so maybe the author can fix future books. COLOR IS MONEY!!!!those blue print reference images are near impossible to make out as black and white not all but most IMO. If you are going to give pictures at all in a technical book and the pictures are naturally dark like the UE blueprint screen is...we need shiney colored pictures. Ill tell you I'd pay more for color.As for content ill update after i get into the book some more.Update: Ok I am a few pages away from finishing, overall i thought the book was decent for newbies. I enjoyed how easy most of the stuff was and i think most of it could be used in just about any game. Def still would like future books in color, maybe better paper stock as well.
A**N
I counted 11 spelling mistakes on the first page and it doesn't seem to get any better after that
I find it frustrating that such poorly prepared content could be offered for sale on Amazon. I counted 11 spelling mistakes on the first page and it doesn't seem to get any better after that.
V**S
Good but short
It is not bad but not great either.I wish it had more content and it is definitely useful for someone that just installed unreal.For example it took me a day to understand how blueprints communicate with each other and if i had reād this book day one it would have saved me some time but as it stands right now if you have spent a week with unreal engine then this book becomes irrelevant.In my opinion the whole book should have been chapter one of the book and the writer should have continued with more advanced topics like saving,checkpoints,menus etc.The HUD examples are very useful though .HUD is a tough cookie to crack when you first start out with unreal.Because it is the first book for unreal 4 that aims to the newcomer i have to give the author credit for trying on uncharted waters. Unreal is the biggest game engine out there and it is no easy task for a writer to make someone that has no idea of game development to understand what is going on.It is like trying to teach someone how to operate a space shuttle with a 100page manual.And that is the reason why i am kind of dissapointed with this book.It needs more content!A solid first try though.keep it up!
P**L
An honest review
Very frustrating to read on my Kindle, spacing between each word is bad but that's not even the worst part. I'm not going to waste time describing how messed up it is.The book is very short and it's very hard to follow.It covers very basic stuff about blueprints. I have gone through the whole book in 5 mins and realised I already learned most of them from Epic's YouTube channel and that It's way better to learn Blueprints from Epic's which covers more stuff and it's way easier to learn.
A**R
One Star
Not worth the time, most of this information can be found with little effort on the readers part.
C**U
Very Basic, Needs Editing
Very basic descriptions with hand-holding for true beginners, but misses the chance to explain more appropriate language suited to working with UE4. Also the removal of the second "L" letter, making words like "All" become "Al" makes the book tough to read.
M**I
Confused, patchy and unprofessional.
Content wise, this book should be a good introduction to Unreal 4, the language is fairly simple for the most part and is consistent with most books which target beginners. Unfortunately, as it stands, there are odd spelling mistakes, words missed out of sentences E.G. "Step #2 DO NOT your Video File YET (In VLC)" Missing the verb from this sentence is rather crucial, I might be able to infer from context, but at this point in the book we don't have a video file; at least not one I've been told about. I think that there is a file I should have but that is not included in the files you can download for the book (The files by the way, are provided via a Google drive folder, not the best of solutions). All of this is part of a process which is completely external to Unreal 4 and the result of which could have been provided ready made so that the user can concentrate on learning the Unreal 4 specific bit at the end.So far (And I'm only 26 pages in) this book is very confused and patchy, going into lots of detail in certain sections and having almost no detail at all in other sections. There are words missing from sentences and the DLC (textures and so on) is a pain to access and often a bit bodged (textures not being power of 2 res etc).It provides an email address to which you can submit errata. But I can't find (either in the book or via google) where you can view these submissions.This book could be a good introduction to Unreal 4 but at the moment it reads like a draft. Maybe if they run through it, clean up the text, clarify some of the steps, and provide a more professional and comprehensive set of files, this book can be saved. Right now though, I feel a little bit cheated.
D**D
... mostly about the Kindle version -- It's not a bad book but the Kindle version is poor
Please note -- this review is mostly about the Kindle version --It's not a bad book but the Kindle version is poor.a) almost always when a word is supposed to have two Ls, the second is replaced by a space i.e. "to whatever the Event was original y connected to. The condition for these Branches, should be "Al owInput". In most cases this doesn't hinder understanding but in a couple of cases only the context makes a sentence make sense.b) there are unexpected paragraph breaks in the middle of sentences.c) the screen shots are almost useless on the kindle version and I think these would be a major benefit in the hard-copy.Ignoring the very bad kindle version there are also very clear errors which may confuse those new to this type of thing.For example, at one point Shah talks about a variable whic is an 'integer' and says it is a number (i.e. 1,3,1.5,7, etc.) and two lines later points out that integers cannot have decimal points. If you didn't notice - in his earlier example one of the numbers did have a decimal point and is NOT an integer.There are also some spelling mistakes - made worse in one case where a word is spelled two different was in the same sentence.There are a couple of these issues and it does make me wonder who, if anyone, editted this work.It WILL teach you the stuff, but you will have to struggle a bit if you get the Kindle version.IF the non-Kindle version doesn't have the issues (a-c above) then I'd give it 3 stars.**addition**I've seen the PDF file of the book and the colour images and lack of the odd Kindle anomolies makes a huge difference!!So 1 star for Kindle version.But 3 stars for the hard copy version!!
M**E
poor
Every single instance of double L in this book is incorrect, so "fully call" becomes "ful y cal " a simple spellcheck (or should that be spel check) would have sorted this
T**T
Einfach und verständlich, aber wenig für den Preis!
Sehr einfach geschrieben, leicht zu verstehen, jedoch ist der Preis nicht gerechtfertigt, für die knapp über 100 Seiten.Besonders wenn die ersten 65 Seiten rein um Spritesheets gehen....Schrift ist im Buch gut lesbar, viele Bilder zur Verfolgung des Erklärten, jedoch auf Kosten geringen Inhaltes.Am Ende wird der Leser zur Vollendung des Kapitels alleine gelassen, frei nach dem Motto - jetzt schaut mal ob es klappt...Bis die nächsten Teile kommen, wird es wohl noch dauern, jedoch empfehle ich nicht dieses Buch einzelnd zu kaufen. Lieber abwarten bis alle Teile auf dem Markt sind, wenn diese überhaupt erscheinen werden ;)
M**X
Guter Einstieg aber nicht ausreichend.
Es liefert einen guten ersten Einblick, leider muss man zur Unreal Engine 4 sagen, dass es umfangreiche tutorials online gibt.Daher bietet das Buch nicht annähernd genug Informationen, für den verhältnismässig hohen Preis.Lieber online stöbern (vor allem im Epic youtube channel) und an den engine Beispielen im marketplace lernen wie alles funktioniert.
Trustpilot
1 day ago
1 month ago