

🃏 Outsmart, outplay, outlast – the ultimate bluffing showdown!
Coup is a fast, strategic card game for 2-6 players aged 14+, featuring a 15-card deck with five unique characters. Each 15-minute round challenges players to bluff and manipulate their way to be the last with influence, making it a perfect blend of quick fun and social strategy.






| ASIN | B00GDI4HX4 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 5,298 in Toys & Games ( See Top 100 in Toys & Games ) 155 in Dedicated Deck Card Games |
| Colour | Multicoloured |
| Customer Reviews | 4.7 4.7 out of 5 stars (13,436) |
| Date First Available | 23 July 2013 |
| Educational Objective(s) | developing strategic thinking and social interaction skills |
| Item model number | IBCCOU1 |
| Language | English |
| Manufacturer recommended age | 14 years and up |
| Material Type(s) | Cardboard |
| Number of Game Players | 6 |
| Number of pieces | 1 |
| Product Dimensions | 11.43 x 3.18 x 15.24 cm; 160 g |
| Release date | 6 Sept. 2020 |
| Remote Control Included? | No |
D**N
Coup- fun fast paced and full of bluffing !
Coup is such a fun and clever card game! It’s quick to learn, doesn’t take long to play, and always gets everyone laughing and plotting. Perfect for small groups, it’s all about bluffing, strategy, and outsmarting your opponents. Each round is different, and it’s great for bringing out a bit of friendly competition. Definitely a great game to have in your collection!
B**N
Great game and great product
I bought this to play with friends! Have loved this game and had to get it for myself! It was really fun and easy to use. We usually run a practise game to ensure each player especially new players are happy with the rules! The cards are really good quality and can he used by all the family!
A**R
Lie for your life!
Coup is a short bluffing game where players take actions based on the characters they have (or are pretending to have). Using a combination of deception, deduction and luck the aim is to be the last surviving player. Life is fragile in Coup - players will need to decide carefully when they can afford to bluff (or call a bluff) as the consequences of getting it wrong are deadly. Learning the rules will take 5 mins and games usually last about 10 mins. Whilst you can play with 2 or 3 players I've found the game to be much more fun with a higher number. Marcus Brutus: + Game is easy to learn/teach and the summary cards included provide a good reminder of the available actions whilst you play. + Scope for a variety of strategies - do you play aggressively for a 'strong' position, or act passively in the hope of avoiding attention? + The physical quality of the game is good and the artwork on the cards is great. + Good mechanics to prevent stalling and stalemate. + Compact and portable - great for the pub or holidays. Julius Caesar: - If you get killed off quickly you're stuck waiting for the game to finish (although games have a short duration so the wait isn't too long). - I found short term re-playability to be limited; I wouldn't be interested in playing more than a few games in one sitting as it gets a bit repetitive. Longer term re-playability is better though, especially with different groups of people. Unless you really don't like bluffing games (e.g. from playing One Night Ultimate Werewolf or similar) you'll probably enjoy playing Coup. It's quick, fun and not too expensive, making it accessible and enjoyable for both regular gamers and those with a more casual interest.
D**N
Good fun filler game
Great fun little game. I was amazed at how quick it was - a 3/4 player game lasts just under 10 minutes. It's a game where you need to bluff your way through and there is a nice mixture of skill and luck. You start off with two cards which for some reason they describe as influence - I would have labelled them as lives. You take actions depending on what cards you have and what you actually want to do. If you want to pretend to be a different character and use their action you can. Any player around the table can challenge what you've done after you've attempted to take your action. If they catch you out you lose a card and a life, if you were telling the truth you reveal the truthful card and they lose one of their cards and a life. You also get to swap a card you've revealed which is a nice touch to enable the bluffing to continue. When you run out of cards you are out. The last one standing wins. I thought to begin with that it would always be best to tell the truth but there is a definite need to bluff and to stop others knowing what you really have. The bluffing gives you real advantage in the later stages of the game. You also need to race others to the 7 coins for a coup as there is no way to block it - this is then the reason for the bluffing to enable you to get there first, or when you're one on one to beat someone else to the win.
H**N
Quick, easy and fun!
I bought this along with a few other board games to play at my cousin's over Christmas. This one was the quickest to set up and easiest to learn. There are very few pieces (deck of cards + coins) and within 5-10 minutes of opening the pack everyone is able to understand how to play it. The quality of the product is amazing. I really liked the art style of the cards themselves as well as the coins. Although my fibbing skills weren't the best, I still had a great time playing this. Definitely pick this game up if you're in the market for a new card game to play with your family and friends.
H**Y
A really great, simple, fun game to play over and over again!
We were introduced to this game by a friend. We were a bit sceptical at first, but as soon as the first round was over we were hooked! I bought it for my family holiday and now my sister has bought it for some of her friends as a gift too! It’s pretty straightforward to get the hang of (the more players - up to 6! - the more competitive and challenging!). Rounds can go by pretty quickly but it certainly doesn’t get boring - a game to play over and over again!
D**E
Coup is a very fun game of trickery and deception that is relatively easy to pick up. I've had mine for years before doing this review. My friends and I have had many hours of fun yelling and pointing fingers at each other. It is a game that can either be really short or really long depending on the group you're playing with, but typically takes no longer than 30 minutes (usually shorter). The game comes with player cards, coins and cheat sheets containing character abilities for new players to refer to. The cards are relatively thick and have a good texture, whereas the coins are made of thick cardboard, which might feel a little cheap, even if they do serve their purpose well enough. The items come in this rather handy box made out of hard cardboard that protects the items well, but scratches rather easily. I like to bring this out to gatherings because you only need cards and coins, no board, no paper, nothing that requires a hard surface, so it's super easy to play anywhere. I found the game fun, even intensive at times, but not so suitable for younger children, and should probably only be introduced to young teens or older, because the gameplay leans heavily on players interacting with each other and using mind games and deception to trick others while using different abilities to gain certain advantages over others. Younger players mights struggle to grasp the more psychological aspects of the game. Highly recommend!
J**A
I dont know how many times I read the description and the title to find out only when it arrived that it is the expansion game, not the original game
R**R
Recommendation: 5 stars Ease to Learn: 4 stars Good for Family: 5 stars Good for Adults: 5 stars Short time to play: 5 stars Value for money: 4.5 stars This game is best learned by someone who has played it. It takes about 3 rounds to understand it sufficiently with someone who has played it. The game is then easy to learn and interesting. We played about 3 rounds in 40 minutes, so each game doesn't take long--about 12-14 minutes. The idea is that each player gets 2 player cards. Each player card has a different character and there are are 3 of each character that does a specific function. You play your role as one of your characters or fib about having a character you don't have. For instance, you say, I am a Duke and will collect 3 money tokens (each turn you get tokens, the number you get is determined by your character cards or your ability to convince everyone else you have a specific card). If someone says they don't think you are a Duke and call you out, you lose a character card if you were lying. If you weren't, they lose a card. When you have 7 money tokens, you can assassinate another player to eliminate one of their character cards. Therefore, collecting money quickly and calling people out who you think are fibbing, is the game. The last person standing wins. There are elements of fibbing, selling, convincing, strategy, and elimination that are all part of the game. My family loves this. The game says 14+ but my 10 year old loves this game and tends to win a lot. If this sounds like fun, consider the Night of the Werewolf game as well--similar time to play, easy to do with the app on your phone and almost zero learning curve. The price is good. I would recommend.
M**H
This game has a multiplier effect i.e the more the players, the more exciting & infectious it becomes. Great family-fun, easy to learn & short playing time. Five star overall!
S**N
This game is full of bluffing and deception, and is very interactive. I love it when i play it with a large group of friends. Must buy, but a bit costly.
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