

🎲 Unleash your inner hero—where imagination meets epic adventure!
The D&D Player’s Handbook (2014) is the definitive core rulebook for Dungeons & Dragons 5th Edition, featuring over 350 spells, streamlined mechanics, and stunning full-color artwork. It empowers players to create infinite characters and dive into collaborative storytelling, making it a must-have for both newcomers and seasoned roleplayers. With a 4.8-star rating from over 53,000 reviews, it remains the cornerstone of modern tabletop RPG culture.









| Best Sellers Rank | 16,339 in Books ( See Top 100 in Books ) 15 in Role-Playing & War Games 350 in Magic & Fantasy Graphic Novels |
| Customer reviews | 4.8 4.8 out of 5 stars (53,479) |
| Dimensions | 21.72 x 2.01 x 28.3 cm |
| Edition | First Edition |
| ISBN-10 | 0786965606 |
| ISBN-13 | 978-0786965601 |
| Item weight | 454 g |
| Language | English |
| Print length | 320 pages |
| Publication date | 19 Aug. 2014 |
| Publisher | Dungeons & Dragons |
| Reading age | 18 years and up |
F**B
Wizards hit the mark with the fifth edition...
What a return to form! After the ghastly 4th edition, Wizards of the Coast have conjured a superb rules set that harks back to the glories of the classic game whilst employing modern, cutting-edge mechanics. The advantage system is elegant and economical. The overall rules-light approach, steering away from battle grids and overly-tactical play, returns the game to the role players (as opposed to the roll-players), where it rightfully belongs. There is even a playful vibe throughout that reminds this reviewer of Gary Gygax’s original. This version, with its outstanding artwork and layout, succinct explanations and rightful prioritisation of imagination and storytelling, is truly a worthy successor to its 1970s trailblazer. It is supported by a fantastic range of adventures and campaign setting supplements. And the publishers have commendably steered clear from the temptation to complicate the game with too many rules additions, as Paizo did with Pathfinder. Overall, this is a peerless product, particularly recommended for teenagers as a way to develop imaginative faculties and collaboration skills. Then again, you’re never too old...
A**R
Great visuals and lots of game information
🐉 This book makes a great impression and has that new-book smell that I find slightly exciting in an anticipatory way. The book is very colourful, with full-page images throughout, but not to the detriment of the information enclosed. This book was a gift for my daughter, who plays D&D, and she was delighted to receive the book and immediately sent pictures of it to her fellow D&D players. She spent a great deal of time pouring through the book, so it seemed to captivate her attention. It’s not a cheap book, and I worried about the possible advent of another version of the ruleset. My rationale is that I could prevaricate forever, as there always seem to be threats of rule changes with such games, so I took the plunge. Recommended. ✔️
P**0
Amazing book and game
Anyone who is unsure about buying this book or is brand new to the game, look for the D&D core rules online. Many of the rules are free and you can start playing D&D today from an officially published source - without spending a penny. It's a good way to try the game before you invest in any books. That being said this book is a wonderful introduction into playing the game. The rules are in a clear format and it contains everything you need to create your first character. The artwork is excellent and it is a joy to read through the information on the different races and classes of D&D. It also contains some basic monster stats and pointers on where is best to get more inspiration for your games. If you are a player and looking for some more character options, i reccomend 'Xanthar's Guide to Everything' for additional class options and spells. 'Volo's Guide to Monsters' has some of the special races like goblins and bugbears. D&D Beyond is a site online that details where everything comes from, so if you want a particular race option or item then you can see where the material comes from. If you are a DM and want to get into the game more then you will probably need the Monster Manual, and the Dungeon Masters Guide. As a supplement to this there is also Mordenkainen's tome of foes, which has even more exotic monsters. All in all the player's handbook is the 'corest' of the core books, and you could absolutely run your first adventure from this single source.
J**V
Better than the most recent 5th edition rehash
A very flexible rule system if you use options to fit your style of play. This means you can lean back towards 1st and 2nd edition for certain aspects if you choose. This version of the 5th edition is FAR superior to the most recent update which has terrible artwork including scenes with Modern street food like Tacos. Also the removal of alignment is a huge mistake as it is essential to story telling.
D**.
D&D is Back
D&D is back. I am sure i am gonna get some hate, but i disliked fourth edition with a fiery passion. I used to refer to it as "World of Warcraft Dungeons and Dragons Edition". Wizards of the Coast have restored my faith in D&D. D&D is finally back to its roleplaying roots. It feels like all the good bits of various Editions rolled into one (and it probably is). As the above statement indicates, Fifth Edition (5E) is a lot less mechanical than it used to be, and has returned to roleplaying as its focus. Character sheets are simple now. All with just enough information. And no unneeded junk cluttering up the sheet. A lot of the sheet is taken up by skills, and boxes to note racial and class bonuses/abilities. As well as the obvious section for Ability Scores (Strength, Dexterity, Constitution, etc...) And one or two other little bits. The book is now a lot less cluttered with mechanics and rules for every eventuality. In fact it is obvious to me that its general jist is that you should not let rules slow the game down (in fact there is a small section in the book that says something along those lines.) The main part of the book is given over to character creation. The different races, classes, and so on. And other parts of the book give insight into the multi-verse of D&D. A whole section is given over to magic. Not just spells, but also information on how spells work narratively. Rather than mechanically. And there is even a nice reasonably sized section explaining how there can be so many different worlds (games) without there being crossover or strict rules as to playing in particular settings; the multiverse. Its a a lot more interesting than i remember fourth edition being. Third Edition seems an age ago to me now, so i cannot comment on that much. The Artwork is very nice. And there is a lot of it. I have not had this long, but i am already a fan of 5E. And i can say its good to be back playing D&D. Dont have a group to play with? Well right now neither do I. I still play a few RPG's though. Solo. I am guessing advertisment is not allowed on reviews, so i will just say "Mythic" Have fun!
L**E
Ce beau livre Donjons et dragons, je l'ai acheté pour ma fille adulte. Il est solide, bien fait avec une couverture rigide et les illustrations sont superbes. Ce livre est en anglais, parfait pour ma fille. Elle a choisi celui-là car il est pour les débutants et elle le connaissait déjà. Pour la qualité-prix nous lui donnons 5 étoiles !
M**I
Price and deliverance
J**S
Aunque es cierto que se puede jugar D&D completamente a gratis con las reglas básicas y de DM que están en línea, sin duda este manual es el paso siguiente para los jugadores que quieren experimentar con todas las clases, razas y hechizos disponibles en el universo de D&D. El manual es de excelente calidad y soy de la firme opinión de que nada se compara con tener una copia física a tener una versión electrónica como ahora es disponible en algunos sitios como dndbeyond.com y roll20.net. VENTAJAS: - Si sólo te interesa ser jugador, no necesitas nada más que este producto para tener la experiencia completa de D&D. - Es una referencia muy completa y comprensiva: bien estructurada, con lógica y un excelente índice. - El arte y las ilustraciones son de una calidad excelente. DESVENTAJAS: - Si quieres ser DM necesitas los otros dos libros, ya que en éste sólo viene el equipamiento básico y nada de información de monstruos. Las reglas básicas de DM en internet contienen una buena cantidad de monstruos (sin ilustraciones) pero nada de información de equipamiento mágico/especial.
A**M
Meu noivo adorou, tem umas ilustrações bem bonitas e um bom conteúdo.
G**5
I am going to try to not duplicate the information provided in most of the other 5 star reviews because I agree with the vast majority of them. I am an oldster, have played every edition of D&D there has been, most of them being released when I was of legal drinking age, and IMO this is the best edition ever. I have not been this excited about a version of D&D since 2nd edition was released. It appears to me to have taken all the best, from a game design point of view, and most popular aspects of earlier editions and put them in one book. Another way to think of it is that this edition is the most true to the game principles set forth in the earlier editions, especially AD&D 1st and 2nd editions, while at the same time carrying the more modern and popular principles from 3.5 and even the much maligned 4.0. I have to admit that I completely steered clear of the earlier play test versions, and was more than a little skeptical of the approach taken in getting feedback from so many play testers. I was worried that we would end up with a "too many cooks spoil the stew" situation; a game that was a convoluted mish-mash of everyone's "favorite rules" creating an incoherent and largely unplayable mess. I am pleasantly surprised to say that I was 100% wrong about the effectiveness of the play test process and the finished product. Contrary to the opinions in some of the lower star reviews, what I am holding in my hands and have read cover to cover is a very "tight," comprehensive, elegant, and fun set of rules. Who is likely to like these rules? I think both the veteran player who cut his or her teeth on any version before 3.0, and a brand new player will like them. The mechanics most definitely have a "return to the basics that made the game great in the 70's and 80's" feel, while at the same time keeping a more elegant version of the more modern mechanics, like feats, attacks of opportunity, etc., that people generally love from 3.0 and later editions. For the most part, all of these things have been streamlined and made more elegant in application, but they are there. I will end with my favorite thing about this book. A little background first to provide some context for my opinion. And let me say that this is just my opinion and some will disagree with me. For me, D&D started to trend downward in my enjoyment of the game at 2nd edition, and then it really did so at 3.0 and 3.5. For me, although I did not have the strong dislike for 4.0 that many people did, it just was not D&D to me anymore, I think primary because I had cut my teeth so much on 1st edition and the Basic and Expert sets in particular. D&D 5th edition has produced a steep positive trend for me for I think one general reason. When playing even 2nd edition, but very much so for 3.0, 3.5, and even 4.0, I found myself interacting with my character in the game more as a playing piece than a character in a story. Concerns about where to put skill points, and if a particular collection and order of choice for Feats began to dominate my thoughts and game choices. It was almost as if my character, and my decisions about playing the character, began to be dominated more by my interface with the rules in the book, rather than with my ideas about my character and my interaction with the game world. As my character advanced in level, I found that my focus on the book and what was written therein became more pronounced, not less as it did with earlier editions. As I reflected while playing these later editions, I found that I was not really playing a character, but instead was playing a set of rules. So far, the gift that 5th edition has given to me is a change in focus. My character has again become a protagonist in an adventure story, rather than a playing piece. I worry now more about the choices and decisions I make while interacting with the game world, and those choices making the character fun to play, rather than fretting over whether or not I have chosen the right Feats or if my modifier for a particular skill is as high as I want it to be. The way that races, and even classes, are discussed, the used of a character's background and the ideals, personality characteristics, etc. that are randomly determined from the background choice, and the lack of mathematical modifiers except for the familiar ability modifier, and the soon to be ubiquitous global proficiency modifier, instead using the elegant advantage/disadvantage mechanic all have worked to focus my attention back on my character as protagonist. For that I want to thank the play testers and writers of 5th edition. For me this has been the most nostalgic aspect of the rules, not so much the mechanics per se. Do I like all of the rules? Absolutely not. Frankly, I think that is impossible to attain and do not expect that from any set of rpg rules. To me that's not fair to expect that of the writers. And frankly, I am not even looking for that in a set of rules anymore. As I start down the path of the twilight of my gaming career given my age, I want a set of rules that provides enough structure that a DM can make consistent rulings on the fly that fit in with the general mechanics used in the game, and that foster my appreciation as a player of the development of my character in a game world where playing the game is smooth and produces memories of an interesting character who is the protagonist in an interesting story line. Most importantly, I want a set of rules that stays out of the way of that process, and helps me to focus on the game aspects that will produce those kinds of memories. For me, D&D 5th edition, although not perfect, will accomplish this just fine.
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